Now, having seen Rob's input on Jay's departure I can tell where all of these idea are coming from... "HEY, IF IT WORKED IN WOW... AYUCK"... no offense Rob, but WoW works because it is WoW... it's a thriving community of players and a social outlet... granted, making things costs buckets of money promotes scope and scale... I know this, but you have got to stop injecting this formula into Diablo... it's not good for it. Diablo should be fluid, fast, and fun. Not slow, repetitive and unrewarding. Again I understand this for wow... after all you have a chest piece lets say for a month or 2 until the next patch or content comes out.. maybe even for 6 months to a year... so 5 mil for something like that makes sense... but NOT for Diablo.
Also, Items need fixed, Buff icons need a look, multiplayer needs a look, and high level MP needs another look as far as "elite legendaries go"... which, by the way, needs to be a new category to give mp5-10 the edge on itemization.
Thank you for the hard work... although this "ask the devs" is nothing more than a ploy to get the "most pressing" problems narrowed down... I'm glad you are doing it for what it is, but why not just take the walls of text that are at the top of the forums day in and day out and summarize what they mean... i.e. Items are bad, etc etc? Well, in any case, I look forward to playing more and seeing the xp boost for MP gives me hope, which in turn will make getting paragon and thus better items a reality! You are headed in the right direction! Keep up the good work!