02/03/2013 07:20 PM
Posted by Zero
Oh so millions of players would keep playing a game that has absolutely zero challenge for many years right. Being OP'd is where it is at, so there is no reason to invest into any particular stat or skill at all. Just mindlessly go in a flail away until the enemy stops moving right. Games that have zero challenge just do not get played period.
Being "OP'd" doesn't mean the game can't be challenging. If you actually read what I posted then you'd realize that if players could actually become more powerful then developers would be able to actively implement more challenging content in the form of optional ubers or super bosses just as they did in Diablo 2.
For some reason people mistake difficulty for longevity and enjoyment. Diablo 2 wasn't a difficult game. It still has a following today, people still enjoy playing it. By your logic no one should be playing it because it's not hard enough; but that clearly isn't the case.
Challenge is great to have in a game when it's done right. It's important that it be paced appropriately though. People aren't interested in sitting down to play D3 for hours at a time and being thoroughly challenged the entire time. They want to build their character, struggle to improve it, but ultimately be rewarded for their time. Their goal is to be able to zone out, listen to some music; maybe watch a movie while murdering their way through plenty of monsters and not feel like their undivided attention is required at all times.
When they feel more interested in being challenged they want the option to go into higher level areas, or areas with tougher npcs (worldstone keep, nilathak runs, basically anything in act 5).
Allowing for greater character growth lets the developers implement content that is more challenging, but in doing so also more rewarding perpetuating the 'carrot' for end game-centric players.
So then by your logic I could build a game where a naked level 1 could be the highest level monster in the game right. Heck by that logic I would have 10 billion players playing for the next 10,000 years right. Look when I said zero challenge I meant zero. Where you would not have to invest a single stat/skill point if you had them to spend. You would not have to have any gear at all. Just a simple level one could do just what I said. Now tell me in reality how many players would be playing.
Why do you think that MP was put into this game if challenge is not important to a game. It was put there because it had to be in order to provide the challenge that the majority was craving. Players will walk away from a game that represents no challenge at all. That is a known fact, a fact that cannot be changed.
D2 represented a baby challenge as far as I am concerned. Sure there was a small amount of difficulty but it was just a blip on the radar.
That game used a cheesy tactic and called it challenge having monsters that were immune to certain types of attacks. That just meant you had to have a character that had different types of damage on you at all times if you wanted to solo.
Now if you keep on going in this game and get gear that is more than just decent enough to clear inferno, like I did. Then you will be mowing through the game without any challenge at all. More so when patch 1.0.7 hits the live servers.
What is the point of playing if I play through 90+% of the game and I can be doing a whole bunch of other things and still not die. It is like saying that you become so powerful that you could be in the middle of a fight. Go to answer the phone, then eat lunch, go take a bio break. About a half an hour later you come back and your character is still there and his/her health globe did not budge at all. You might love that kind of baby challenge that uses cheesy mechanics in order to represent a so called challenge. But I want more than just a baby challenge, I want a real man's challenge.