OWE takes away AH choices for the choice of sub-par monk passives.
Seems a little bit far fetched. If you're stuck using STI AND OWE then you've limited your options for the remaining passive. If you choose combination strike, you're potentially gimping your group by not taking guiding light. If you take guiding light you're gimping your own dps.
If you don't think Beacon is worth it, you're probably only using 1 or 2 cooldown skills. If you're using 3+ its hard to argue against it's usefulness. If anything, in 1.0.7, it will be even more valuable because of the indirect nerf coming to FitL. Beacon will help mitigate the nerf.
Those three choices don't even take into account that quite a few people are already taking Fleet Footed over them, as their third passive besides STI and OWE.
I'm also confused how you can argue that OWE gives you MORE gear choices. Just because the alternative (AR) is more expensive, doesn't mean its not a less restrictive choice either. You have to remember, while you're double stacking resists, someone else who has ditched OWE is getting an additional stat to fill some other purpose.
Ok, let me teach you the ways of the mysterious AH.
1. First keep in mind you have a fixed budget, unless you are dual-wielding credit cards then gold is not an issue, but otherwise you have a BUDGET that you need to adhere too. By budget, I dont necessarily meant 500,000 gold, i meant a FINITE amount of gold. Even if you have 1B to gear all slots, it is a budget. A 1B budget.
2. Take an example, Nats Boots. 180 dex, 55 phy resist 75 AR goes for about 15M. This is probably the most value for money. If you drop OWE, what are you going to get?
180 dex, 70 vit, 75 AR boots go for 40-50M, see the difference? If you drop OWE for that extra roll, you might not be able to afford it, that is why people dont drop OWE when you are trying to gear on a budget. Not everyone can afford dropping OWE for that additional stat. So basically you are paying 25M to swap 55 resist into 75 vit. And this is the cheapest place to gear (along with VW) for OWE.
Gloves, amulet, rings etc are all worst, you have got to search for AR which drives prices up MASSIVELY. Given a same amount of money, i could buy physical resist gloves with much better DPS modifiers that can give me more then CS could ever give me. This is what I meant by more OPTIONS IN THE AH.
150 dex, 70 vit, 50 phy resist, 8 IAS, 8 CC, 35 CD - goes for maybe 100M. Now if you swap the phy resist for AR, it becomes 300M. But because you only have limited funds, ie 100M, you are forced to settle for less, you either drop the vit, dex, or crit dmg, your pick.
Dropping OWE is only really for monks who can afford top tier gear, and can actually pay for that extra roll that comes in place of the sec resist.
I think you are overrating the usefulness of having "options", you want options? Go roll a barb, they can WW/HOTA/WT, 3 entirely different builds with multiple variations inside them, all viable for all situations, unlike monks who are either cookie-cutter or TR for MP0-1. Monks dont have much options due to our sub-par passives.
Your so called "options" gives you illusion that you can choose CS and GL together, guess what, If you gave me a budget, I could put together a set with similiar EHP and far higher DPS then what your CS/GL can give you. You feel like you have options because you only look IN-GAME, while for me, building a character begins in the AH. Trying to argue your "options" looks to me more and more like an empty argument with no substance. Here I can provide solid examples with budgets to show you how dropping OWE gimps your DPS/EHP/budget, can you do so? Can you justify that loss against "options"?
And if you really are in a group, others also can take GL, Get that person who doesnt use CS to take it, I wouldnt mind taking it so you can maintain your CS. Also, BoY usefulness will deteriorate once 1.07 comes out, because most will probably be dropping a CD skill, either FiTL or that healing skill for it. You dont have to be all self sacrificial to take exploding palm, cyclone strike w/e, each cookie cutter monk usually have 1 non-crucial skill, if everyone chips in, then it should be fine. And you are spreading the load, so if you go down, your group isnt instantly weaken massively.