I haven't logged in in some time now and the culprit we all know; itemization/progression. So last night at work I was thinking what would make me log back in to slay some demons on this very fluent combat hack and slash arpg (so much potential).
So one thing everyone knows and it has been mentioned in many constructive posts is the need for more affixes so i won'e delve into that.
One idea I came up with is items being able to level up. Say each item can max out at twenty levels and it takes a fair amount of experience to do this (I am not going to figure out exact/fair numbers just give some ideas to get the point across). Now each level gained gives you the option to level up one of the affixes on your gear.
So lets say main stats for example if your gear has dex then you can improve it by five dex (potentially by the time you leveled said gear up you could be at +100 extra dex on that gear). Or with attack speed you can give it 1 more percent and some affixes will have to cap out say attack speed at 15%. Anyway you get the point.
The reason this would keep me farming anyway is because there is a big gap in progressing, its easy to get medium gear but top gear takes time and effort and a lot of grinding. The ability to level up your own gear would fill this gap and add a level of customization (if items are our only form of customizing our characters then let us customize our gear some).
I don't think legendaries should be able to level up because, and this is imho, I think rares should have the potential to beat legendaries because of the astronomical chance they have to be great.
I know this is a complete overhaul but it is only an idea and I believe this game needs something big to happen.