The are three kinds of weapon in this game the phyical weapon, the non-physical, and the "cold" weapon.
physical = min/max affix weapon
non-physical = enchanted/effect(visual) weapon
cold = chill CC (slow by 30%, 1 second) weapon
Physical weapon gain additional elemental damage when enchanted with item bonus such as a SOJ. Non-physical weapon only gain on average 35% of the same bonus, same applies to cold weapon. Cold weapon has a underlined damage reduction to its elemental bonus, this is about 1/2 compare to other non-physical weapon that has no damage effect.
I have no idea why cold weapon was left with a damage effect and a damage reduction. The dev team can answer this. Right now cold weapon = broken/junk weapon. Its better to get the chill effect by enchanting your physical weapon, more damage and same effect. You can see right away that we have: physical = best, non physical = better, and cold = worst. Physical weapon has more damage and dps as while as 100% bonus to item enchant.
I want the dev team to fix the errors they included after they launch D3 into the public.
1. non-physical weapon is weak and have no real benefit
2. cold weapon is weak because of damage reduction
3. most physical weapon has a damage calculation "bug"
Add effect to all elemental enchant and reduce all non-physical weapon damage...or not...
Simple fix can be done to cold weapon by doubling the current cold affix on all cold weapon in the server, current existing and future drops. The "chill" effect can even be removed to balance with the other non-physical weapon. Or if damage effect is overpowered but you would like to keep it then reduce the proc chance to the same as weapon bonus (1.0-5.1%), but please improve the damage on cold weapon. Picking up cold weapon = picking up a weapon that is 10 level behind.
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