02/02/2013 02:23 AMPosted by BottleWith crit chance, white damage is your unsuccessful hit, and yellow damage is your successful hit. And it's sort of a "precision" mechanic. As in, the critical hits were more precise hits from your guy.
02/02/2013 08:46 AMPosted by bootscraperfaster hit recovery
02/03/2013 04:49 PMPosted by BloodthirstMan paladin skill zeal was annoying without good attack rating lol
02/03/2013 04:12 PMPosted by MasterBakerCompletely different mechanics, but I kinda see how you're relating them.
I'd like the idea implemented, but in a simple way, so the player doesn't have that much room to screw up. Like, "you will miss more often vs higher leveled players", etc.
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