Diablo® III

PVP 30% All-Dmg Reduction - Thoughts?

After reviewing feedback from the PTR, we've decided to rename dueling to brawling—a title we feel is much more fitting for the system. Rather than wait to announce this in the official patch notes, we wanted to let players know ahead of time, in part to reduce confusion and in part to explain the reasons behind the change.

While the system we designed for 1.0.7 was developed in order to give players a fun way to beat each other up in Diablo III, we've come to realize that "dueling" wasn’t the best name for it. Sure, it allows players to pummel, stomp, immolate, and hex fellow Nephalem (over and over again, if they so choose), but it's not a traditional one-on-one duel. It’s something much more wild and open-ended, where you can engage in 3-person and even 4-person free-for-all skirmishes with few restrictions. The system is all about letting players fight for the sake of fighting—you don’t need to worry about objectives, rewards, or scoring, and that’s exactly what we love about it. But again, that’s not really dueling; it’s brawling!

There's a lot of power in a name, and we think that the idea of a brawl more accurately describes the system we created. Heck, the NPC we added is even called Nek the Brawler, so we feel this re-branding must have been foretold in one of Deckard Cain’s prophecies. :)

This change will be reflected in the patch notes, as well as in all related game text fields once 1.0.7 ships. We’ve no further changes planned for brawling at this time, but we’re excited to see what kind of havoc players will wreak in the Scorched Chapel once the patch is released.

quit complaining noobs , monks and barbs shall own now .. we melee class have the outmost advantage , considering im a GG monk ^^ .. what for nerf hex? its nothing to me , i pop serenity and its over , same for barb just rend and kite , that simple
Dude , i seen better barbs take down WD even with hex , how about u get ur asia WD friend to vs my OP monk , get him to hex all he wants.. the only OP toon in my mind now is the DH , with reduction for them and the so called invisible line of sight + their SS they are having a blast now


i hate to say this too bro , but u saw my barb , i believe its quite OP , and i get one shotted by monks with their bells and 7 sided , i have no issues with WD though

No. I haven't seen your barb in PTR so I won't know how OP he is. To be exact, your barb is not even in my list in PTR.

Your barb is only in my friend list on live server. I have not even played a game with your barb before.

I have only played against your WD and you are a skillful WD. I only stand a chance against you when you don't use hex.

As to monk's bells (wave of light) and 7 sided one shooting everybody, there is no surprise there.

I can try to make arrangement to get a WD from Asia server in PTR and you can use your barb to fight him.

I will then let you know again once I get hold of him and if he agrees to a duel with your barb.

What do you think?

Edit: Added punctuation.
I've only one thought about that...

It's stupid idea by our developers...

Either remove it or lower it to 15-20% for Range Classes.

End of Story.


+1


Re-bump this +1.

Honestly people, adding the 30% overall reduction was not the answer. Blizzard should've left the damage alone. "Brawling" per se', was not meant to be balanced. Adding such would've caused more of an imbalance to the gearing formula.

The reduction did not resolve the issues of 1-shot nuking either way. It only made glass-cannon nuker's much tougher than they ought to be.

Example:
Bell-nukers are now tougher and still hit as hard. 100k damage reduced by 30% is still a lot. Not to mention that they can be thrown 5 times in a row.... every 10-20 seconds.

Hex WD's and Skorn Rend snipers that were afraid of getting closed in and played carefully, now are face-tanking people without fear more so than they did before.

I won't even mention the portal runner's we have that dart in and out after certain "skills". :)

Honestly Blizzard, stick to your word and stop introducing such mechanics that did not take thinking to implement. :)) Answering ranting without research on your part will only get the game into a bigger mess than it already is on the PTR.

EDITED. lol
Edited by ZRaiyne#6337 on 2/8/2013 9:22 PM PST
Honestly people, adding the 30% reduction was not the answer.

It was too much and did not resolve the issues of 1-shot nuking. It only made glass-cannon's tougher than they ought to be.

Example:
Bell-nukers are now tougher and still hit as hard. 100k damage reduced by 30% is still a lot. Not to mention that they can be thrown 5 times in a row.... every 10-20 seconds.

Hex WD's that were afraid of getting closed in, now are face tanking people without fear.

Even the Skorn Rend snipers are now confident in face-tanking everything. lol.

Anything else Blizzard wants to introduce to make the game worse? :)


Wow, I agree with ZRaiyne on this topic.
Honestly people, adding the 30% reduction was not the answer.

It was too much and did not resolve the issues of 1-shot nuking. It only made glass-cannon's tougher than they ought to be.

Example:
Bell-nukers are now tougher and still hit as hard. 100k damage reduced by 30% is still a lot. Not to mention that they can be thrown 5 times in a row.... every 10-20 seconds.

Hex WD's that were afraid of getting closed in, now are face tanking people without fear.

Even the Skorn Rend snipers are now confident in face-tanking everything. lol.

Anything else Blizzard wants to introduce to make the game worse? :)


Wow, I agree with ZRaiyne on this topic.


So why does everyone hate the idea of a PvP only ah that will continuously balance PvP via market forces again?
Dude , i seen better barbs take down WD even with hex , how about u get ur asia WD friend to vs my OP monk , get him to hex all he wants.. the only OP toon in my mind now is the DH , with reduction for them and the so called invisible line of sight + their SS they are having a blast now



Hey. The context here is barb vs WD. Not monk vs WD.

Monk can 1 shot any class with the huge damage buff and monk and DH is the class that can really stand up against WD.

I would say the only class that monk have issues with is DH.

As to this Asia WD friend, he admitted that he only has a 50-50 chance vs monk because of the 1 hit KO scenario. He is on MannerCookie's PTR friend list too and they just had a few rounds earlier on stream.

From personal PvP experiences, I feel that the most balanced class now is DH.

It is the only class that can fight all other classes.

Monk is not able to take out a skillful DH but can take out all other classes with 1 shot fiesta.

Barb is able to stand against DH and Wizard but not against WD and monk.

DH takes out everybody but can be taken out by everybody too (most balanced class in my view).

WD is able to take out barb and wizard without much issue. Stands 50-50 vs DH and monk.

Wizard is the abandon child of Blizzard. Anybody can easily take them out. I really feel for them.

NOTE: The above is coming from the context that all classes are top-end geared.
I've only one thought about that...

It's stupid idea by our developers...

Either remove it or lower it to 15-20% for Range Classes.

End of Story.


Quoting myself because I can. . .

+9000
watch some videos of moldran playing. He is doing pretty well.


1. Moldran's Barb is way out of budget for 99.99999% [edit: some more 9's] of the players
2. My friend plays WD and has 230k DPS and 110K HP with double your resists and more armor than you and Moldran stands absolutely zero chance against him to the point he rage quit his stream in front of 1000s of viewers.... and that WD's gear costs is nowhere near Moldran's. --> AND THAT WAS BEFORE BLIZZ GAVE HIM 30% MORE EHP :]


Which WD are you talking about Prod?

I'm really missing PvP aaaah! I'll be back from travelling in 8 days and ready to try this new DR.

The barbarian versus Azur doesn't know what he's doing at all... just so sad running after him with a skorn and Hota.

And yes Hex might be OP, but a good WD doesn't need Hex to kill a barbarian.
Edited by Blud#2481 on 2/9/2013 10:51 AM PST
I have a barb that many of you guys would call "unkillable", the stats are: (in "monk killer" spec/gear)

35.53% melee damage reduction + 20% from Superstition
34% block + 11.5% dodge
~1000 allres + 9200 armor
106k life + 2770 hp/sec

This is what happen when i meet a monk of equal gear:

Instagibbed by monk with ignore pain up -> http://www.youtube.com/watch?v=wntglozoq5w

*edit*

@ Kira

i 100% agree with your view on the class balance atm.

From personal PvP experiences, I feel that the most balanced class now is DH.

It is the only class that can fight all other classes.

Monk is not able to take out a skillful DH but can take out all other classes with 1 shot fiesta.

Barb is able to stand against DH and Wizard but not against WD and monk.

DH takes out everybody but can be taken out by everybody too (most balanced class in my view).

WD is able to take out barb and wizard without much issue. Stands 50-50 vs DH and monk.

Wizard is the abandon child of Blizzard. Anybody can easily take them out. I really feel for them.

NOTE: The above is coming from the context that all classes are top-end geared.
Edited by Det0x#2856 on 2/9/2013 1:25 PM PST
Im posting in General now because Blizzard has taken the conversation there it seems....

@ Det0x ...yea monk is quite OP vs Barb... same like WD is quite OP vs Monk... I played some with INVIS too.

I hope blizz will do some balancing... but it seems its just a dream..... it's not funny when the other char @ 50% your gear has a equal chance and at 100% your gear just simply owns your !@#...

Im here only for PVP ... I have played all games in high lvl competitive.... Diablo 2 (no clan)
Startcraft (Team Liquid) Battlefield 2 (Gamert.bf2) and now Diablo 3.

I want this game to be GOOD and have some competitive elements.

@ Blud you own basically anybody I know easy mode, we play together for a long time. Your WD is very good, actually too good.. I hope Blizz will change a few things to give you some reward of killing someone... ;)
I have a barb that many of you guys would call "unkillable", the stats are: (in "monk killer" spec/gear)

35.53% melee damage reduction + 20% from Superstition
34% block + 11.5% dodge
~1000 allres + 9200 armor
106k life + 2770 hp/sec

This is what happen when i meet a monk of equal gear:

Instagibbed by monk with ignore pain up -> http://www.youtube.com/watch?v=wntglozoq5w


Can INVIS try it out on my Barb? See if he can one shot me with Seven Sided Strike?

I've 78K HP, 14,206 Armor, 800+RA and 35% Damage Reduction from Elites/Players, and can have 31% Reduced Damage from Melee attacks. . .
@ JaceAltair

I guess those stats are with both armor passive ?

And that is something you wont use in a real fight:

1: You will always "need" Inspiring presence, for regen.
2: You "need" Unforgiving, rend and run right ? (and you need fury for rend and sprint)

That basically give you one passive slot to play around with. And the best option for a tanking barb vs monks are Superstition. (in my mind atleast)
@ JaceAltair

I guess those stats are with both armor passive ?

And that is something you wont use in a real fight:

1: You will always "need" Inspiring presence, for regen.
2: You "need" Unforgiving, rend and run right ? (and you need fury for rend and sprint)

That basically give you one passive slot to play around with. And the best option for a tanking barb vs monks are Superstition. (in my mind atleast)


Vs a Monk yeah it's alright, I just want to test the limits of my gear against an uberly geared monk.
Exactly. And if for some reason you will still be alive after 7ss, monks now have 829% (914%) crappy bell attack which is ranged i assume so all these melee reductions are useless (hello to the ik set bonuses). And why the hell you need not 4 but 5 pieces for the final set bonus? That requirement just leaves no room for any other usefull pieces of gear, thunder god's vigor for example.
Edited by WiseCat#2757 on 2/9/2013 4:01 PM PST
02/09/2013 03:59 PMPosted by WiseCat
And why the hell you need not 4 but 5 pieces for the final set bonus? That requirement just leaves no room for any other usefull pieces of gear, thunder god's vigor for example.


4 Set bonus of what?
02/09/2013 01:14 PMPosted by Det0x
Instagibbed by monk with ignore pain up -> http://www.youtube.com/watch?v=wntglozoq5w

for a true balance, you need to increase the damage skills monk again at 10, suddenly you will survive.
@Det0x , your dex in that youtube vid seems low, you'll need about 45% dodge using the war cry and sprint runes, along with your other other stats to survive a monk like that. Barbs do have it tough against glass cannon monks.
I stack up to 70k hp and 650+ rawAR in PTR, I still cant do anything vs rend. Barb just rend and run around. About 4-5 times, I will be dead even i used gloom. It bleed too dam fast. Smoke screen also wont save you much.
It is true I can switch calamity+bola and keep stunning the barb til he died, but it took very long and i felt so cheap and pointless.

Wave of the light is ridiculous. Bascially if I can't dodge or smoke screen, I am dead instantly. There is no different between 10k HP, 0AR and 70k HP, 650AR.

Don't need to mention WD who keep spamming Spirit Barrage and Haunts.

I am quite sure that blizzard has no way to fix it. dueling is petty much after 1 week released
02/10/2013 12:38 PMPosted by TopStock
Dude , i seen better barbs take down WD even with hex


cool story bro


No barbarian can take down a good WD with Hex. Blizzard must balance things a bit.

I play WD.
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