02/05/2013 11:55 PMOne of the great things about crafting is the multiple functions it can serve. A healthy resource sink at this point in the game’s life cycle seems like it would be a good thing, and the 1.0.7 bind-on-account crafting recipes and gems should help in that regard. The crafting recipes also provide you the chance to roll a best-in-slot item that you can't buy or sell on the Auction House (something which players have been asking for), and the Marquise gem of course will be the highest tier available in the game.
Posted by Grimiku
Where are you even getting the idea that there is anything remotely good about crafting? It's terrible and has been consistently rated as one of the worst features of D3, by the players, since launch.
What function does it fill? Nothing!
By forcing it to use the same random chances that dropped items do, BUT also requiring the user to burn resources in the form of actual gold, as well as several pieces of salvaged equipment that could have been vendored for gold. Anyone could just go and kill some monsters for the same result without wasting money. The ONLY thing crafting has over farming is that we can specify exactly what type of piece we want, but pre-60, the level gaps between most craftable items in each type are ridiculously huge.
Then we get to level 60 gear. Not only do we have to FIND or BUY the recipes, but they only go up to ilevel 62. The WORST a player would have to do to make that useless is maybe buy some pieces on the AH, set MP to 1 and farm Inferno, which means all of the drops are effectively ilevel 63, better potentially than anything that could be crafted.
02/05/2013 11:55 PMAs time goes on and the game changes, it is likely crafting will as well. We feel that bind-on-account items are the right thing for the game at this moment, but of course we want to keep adapting with the community and the economy as they evolve. In the meantime, and as always, it would be great to hear your ideas about crafting, and we encourage you to keep talking about what you'd like to see out of the system. :)
Posted by Grimiku
The only direction the economy is evolving towards is hyperinflation. Decent drops are still too rare, and coupled with the flood of gold into the market and low prices, gear prices have skyrocketed. Only the elitist of the elite can afford to buy anything really good on the AH. Even some of the best (best=time available in D3, and nothing else) players can't farm enough to ever afford this gear, and they have a better chance of being killed in a car accident than seeing it actually drop for them.
I understand rareness is needed to an extent in a loot-driven ARPG, and it is understandable that real devotees, the "elite", get rewarded for their time spent. But due to bad development choices and factors in the community, you have a system wherein the vast majority of the playerbase has no way to even reliably work towards experiencing the higher tiers of gears and challenges. That's just not right.