One of the great things about crafting is the multiple functions it can serve. A healthy resource sink at this point in the game’s life cycle seems like it would be a good thing, and the 1.0.7 bind-on-account crafting recipes and gems should help in that regard. The crafting recipes also provide you the chance to roll a best-in-slot item that you can't buy or sell on the Auction House (something which players have been asking for), and the Marquise gem of course will be the highest tier available in the game.
As time goes on and the game changes, it is likely crafting will as well. We feel that bind-on-account items are the right thing for the game at this moment, but of course we want to keep adapting with the community and the economy as they evolve. In the meantime, and as always, it would be great to hear your ideas about crafting, and we encourage you to keep talking about what you'd like to see out of the system. :)
We feel that bind-on-account items are the right thing for the game at this moment, but of course we want to keep adapting with the community and the economy as they evolve.
Grim, this is a big issue, and has been a main problem of the dev team's.
You have input so many changes in contrary to the many cries fans have pleaded against, past and still, future patches.
Many players beg to not implement the change, you do it anyways to "test" it and end up just losing another % of your player base.
Some changes can and will be good, and will bring the game back to life.
However, if you get multiple disagreements on a feature change then shouldn't it just be common sense to not implement that specific idea until it's reconfigured to the critic/fan/PTR player's liking?
The term "Change is here to stay" needs to go with Jay Wilson to whatever department he's off to mess up next.
Making an argument based on "Illusion of choice" then stating that you would rather just buy something on the Auction House makes the entire statement a stark contradiction of itself.
The only way to make the game balanced in this aspect is to balance all 3 methods of acquisition so that they all take the same amount of vested time. (Which is practically impossible)
You still have a choice, just the new changes don't coincide with your preferred method of procurement.
02/05/2013 11:55 PMPosted by Grimikuwe encourage you to keep talking about what you'd like to see out of the system. :)
So you think items that cannot be sold or traded are lucrative?
I do not see how you figure.
02/07/2013 05:00 PMPosted by LammyIn some ways, the uncontrolled item hunt was the REASON a lot of us couldn't wait for D3 to come out. This is more of a core philosophical problem, greater than any class or item balances that come up time to time. A LOT of people will leave Diablo for good with this one..
02/07/2013 07:13 PMPosted by DrothvaderIf you're going to have crafting in this game at all, it by definition needs to be BoA and have qualities which make it worth your costs to craft.
I don't see how this is hard to understand. If items that are crafted can be found equal or better from drops, or to put it another way, there is no special qualities about the item you're crafting that can't be bought from another item, no one would craft. Ever. It's a blatant gold sink with a "chance" to get you something better, though on average, house wins. Just buy the items and crafting is useless.
Now you make special properties that apply only to crafting items. Bots and dupers will now profit heavily off these items, those who can't eat the inevitable losses will not, until eventually so many items will be crafted, they'll sell for cheap enough for everyone to just buy them. Again, crafting is circumvented completely.
If you're going to have crafting in this game at all, it by definition needs to be BoA and have qualities which make it worth your costs to craft.
I would prefer they just overhaul the stat system and tune drop rates as if everyone was playing single player, but meh.
BOA Items I'm happy with.
BOA gems for 100m/$25 which can never be recovered, I am not.
02/07/2013 07:03 PMPosted by steakncheeseIt would be completely asinine for an item to cost less than it did to make. Content additions HAVE to invalidate previous iterations of gear. Otherwise they are not new content.
02/07/2013 07:17 PMPosted by AphraellBOA gems for 100m/$25 which can never be recovered, I am not.
02/07/2013 07:06 PMPosted by DelkerramakIll never craft those items ... you can spend 400 mil crafting amulets and likely not create something worth wearing ... now you have lost 400 mil for no reason whatsoever.
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