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No, otherwise the crafting potential would have to be nerfed for the sake of "the economy." |
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If you want to make money by crafting the level 62 recipes are ok actually. Itemization is so ridiculous in this game, that the best level 62 rares are better than most level 63 rares.
This is something to keep in mind. The addition of the new BOA recipes is not removing anything from the game. All the trading that can happen right now, will still be possible after 1.07. So, don't worry. Trading and the AHs are here to stay.
Edited by vexorian#1817 on 2/3/2013 9:10 AM PST
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I suspect even the devs understand it is a stupid idea but it was the quickest/easiest band-aid fix they could come up with. As you might have noticed from the past few patches the devs are looking to draw out the life of the game as much as they can with as little effort as possible. Whether this is out of ignorance/being cheap or because they are hard at work coming up with real solutions for later patches/the expansion is anyone's guess. This is one regard where I'd like to be the optimist and hope that they plan to abolish these items later once they've worked out the core problems in the game.
Edited by steveman0#1968 on 2/3/2013 9:15 AM PST
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I hope they expand on the idea. |
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What is there to expand on? They might as well cut multiplayer from the game entirely if they are going to take that route. |
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Haha, this is a wonderful point! |
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Make acount-bound sets drop in the game. Multiplayer game? What multiplayer? Most people play alone anyways. I hope they enable an offline mode. |
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...or he uses the gold to buy an amulet that someone else got as a lucky drop. If crafting CANNOT create an amulet as good as that one, then crafting has *no* purpose. If crafting CAN make one as good as it (possibly slightly better), then he can choose to just drop 1.5b on that one in the auction house (and know what he's getting) or take a gamble and see if he can't make a better one with less money. However, as was made abundantly clear by the non-bound craftables, after a very short time span (1 month or so), the already-existing crafted items are so numerous and low-value that it's never worth actually crafting for yourself. By binding the crafted gear, this tanking of the value doesn't occur. By the way: the very act of crafting stuff DIRECTLY INVOLVES also taking gambles at finding "BiS" (I hate that term in D3...) non-bound gear, because you need to farm monsters to get essences, and every one of those you kill has a chance to give you something awesome and non-bound. |
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So you're okay with them designing completely contrary to the original intent of the game? That doesn't seem very bright...
This will still occur. Once the market becomes saturated with better items and prices drop then the BoA craftables will not be worth the investment either, especially with the RNG inherent to the design. Without being able to trade them it will be even less desirable to try because something that would be a side-grade wouldn't even be worth selling. BoA only serves to reduce the value of crafting these items.
Edited by steveman0#1968 on 2/3/2013 10:43 AM PST
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So you're okay with them designing completely contrary to the original intent of the game? That doesn't seem very bright... Absolutely. Because the "original intent" of the game is a friggin' disaster. |
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^lol
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