I was thinking about a way for us players to improve the itemization by creating two new reagent items
Lets call it "Heaven's favor" and "Hell's dice".
The "Heaven's favor" would have the capability to lock one of the rolled stats on a certain item.
Let's say you found an amulet with 10% CC but all other stats are bad, or don't fit to
your class or spec. You could choose from the stats and lock the 10% CC to it.
Once you get the "Heaven's favor" you would then have to bring to Tyrael and he would bless
the amulet locking the disired stat.
The "Hell's dice" would complement the "Heaven's favor" by rerolling all stats except for the
stat or stats that are locked. It would be a fun way to gamble with a little safety and a very nice gold sink.
Let's say that it requires 1 "HF" to lock one stat in a certain item, 10 HF to lock a second stat
50 to lock a third stat. Also if it is a legendary the cost could be increased per lock.
"Heaven's favor" could be a drop and have a small chance to be found once you salvage a legendary item. Also it could be sold in the AH.
"Hell's dice" could be bought from a vendor and then you would have to find one of those ritual circles on the ground and throw the dice by right clicking on the "HD" and the amulet (just a crazy idea =P).
Now you have a new amulet, with the 10% CC and other stats that can be better or worse.
This way you could work on an item to upgrade it, it could be a good end game option since the players could keep upgrading their characters even after PL100 and not only depending on item drops and crazy perfect rolls.
I don't know if anyone else came with this idea already but in my opinion it would be very nice and it would make me play the game much more.
The item wouldn't be account bound after the reroll, so people could work on items to sell on the AH.
Also items with crazy "one good stat" rolls but bad overall stats (like the amulet example) could be sold, since someone would be interested in working on it and would be willing to spend gold on it.
What do you guys think?
Ideas and suggestions are welcome!