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the majority of skills are pvp are balanced, hoever there are still MANY that need to be severely nerfed
Stunning skills are in general too strong the worst of which is "Hex". not only does this last asburdly long, but it can be chained multiple times. this skill needs a nerf thowing hammer, while not as bad as hex this skill eaily becomes op when used repeatedly as it has no cooldown to speak of. even skills such as horrify can be brutal because of the lengthy duration. the next issue damage over time skills , more commonly know by thier acronym "DOTs" while i don't know the completely inner working of these skills, they are CLEARLY overpowered. especially ones like haunt, rend, and, impale beyond the basic skills there are a few attributes that need tweaking life per second is absurdly op in duels. and other skill such as spirit walk and, shadow power. are almost completly impossible to face, not becuase they make you invincible.. but because they make you INVISIBLE. this along with the fact that both these can be spammed. make it so opponents using these skills have a unfair advantage. on the side of that monks also have it worse. when fighting another melee char generating spirit is hardly an issue. but when fighting ranged class we may only get 1 or 2 hits of a spirit generator in before we need to chase them again. and once our spirit reaches zero they just can kite us until we die. this coupled with the fact that spirit regeneration is almost non existent and when it does appear comes in MINISCULE amounts. mean that monks have a very hard time fighting ranged classes. And if that wasn't enough, to make matters worse we only start at HALF spirit when we respawn. make it extremely popular to go back to town after each death. not to heal, but to get your spirit back. |
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I have 9-12 spirit a sec (different setups) in my PVP gear using DW or S&B (no skorn :P)... There's no issue EXCEPT that most Monks abuse going to town to get full spirit with the Exalted Soul passive (250 spirit total) go spam that in Arena with FULL dmg gear on ignoring spirit regen alltogether... Spirit empty; run town and recharge. This is not how its suppose to be done. Btw, LPS (life / sec) is not OP... it's an advantage sure, but people who have that on their gear could also have another affix instead like +vita, %life, armor, extra resist, etc - so think about that; it's a trade off, NOT an extra bonus without costs. |
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the majority of skills are pvp are balanced, hoever there are still MANY that need to be severely nerfed yes |
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Quit whining ..didn't see u guys complaining when u were one shotting people with the bell n 7 sided strike ... How bout u make an innas barb? So the power of Inna can be in ur barb
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Bliz alrdy said they have no plans on trying to balance pvp because it would compromise pve. So either dont pvp or L2P and quit your QQing.
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and when it does appear comes in MINISCULE amounts. life regen isn't bad when its only on 1 or 2 pieces of gear, but once it reaches around 500-1k then coupled with a shield like storm shield. with high block, helm of command and justice rings and high hp. you can lose to someone with 10k dps just becuase you cant freaking damage them. when you think about people having 3-4k hp rengen per second that is the same as activating "blazing wrath" every 2 seconds for free continuously as long as their alive. and NOW they decided to add a 30% reduction on ranged classes. making monks even more screwed. in all seriousness we have 4 seconds in which to kill the opponent, (the 4 seconds of serenity)
Edited by SwiftKitten#1452 on 1/31/2013 8:00 PM PST
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well i can add "wave of light" to the overpowered list...
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On other threads, even monks want wave of light nerfed.
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frist thing i check, ur main char
then see the bottom of ur post... a mini monk pvp rant sigh. |
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