02/12/2013 11:43 AMPosted by WhiteWalkerThey need to do to WD's what they did for monks this last patch and we'll be good. Just a matter of increasing damage percentage.
02/13/2013 08:58 AMPosted by SayGacloud of bats and corpse bomb are amazingly underrated for pve.
Mass Confusion runes: Mass Confusion is not used because it has too long a cooldown, we don't need crowd control skills for the kind of low MP farming that most of us spend our time doing and it's not very reliable anyway. We just have better options.
Big Bad Voodoo runes: This is another skill with a cooldown that's really too long for what it does. Also the fundamental design on the three unused runes just sucks. It's already hard to stay in the radius for the full duration so the increased duration rune is unappealing. The cooldown makes it a terrible way to generate Zombie Dogs (whether you're using Sacrifice or not) so Boogie Man is unappealing. Ghost Trance is a bad way to try and heal yourself because it forces you to stay in the radius.
Fetish Army: this skill is not used because its cooldown is way too long for the effect it has.
Spirit Barrage runes: Spirit Barrage is a somewhat slow projectile that only modestly outdamages primary skills like Poison Dart and Corpse Spiders. It's got some uses, especially for piercing walls, but it's just a mediocre skill and won't ever be very popular unless Blizzard buffs the damage again. That's why the only popular rune is Well of Souls.
Gargantuan Wrathful Protector: Just read the tooltip. It looks terrible. This is another of those, "How did they think this would be useful with those numbers?" kind of skills. The Big Stinker rune gives some nice sustained damage even when the thing is wandering around without swinging, though, and works just fine.
Zombie Charger runes: Zombie Bears is so much more powerful than every other Zombie Charger runes it's not even funny. I have no idea what Blizzard was thinking when they set the numbers for this skill.
Acid Cloud runes: like Locust Swarm and Fire Bomb, Acid Cloud is used to get good coverage for rapidly AoE'ing packs of monsters in low MP situations. That means the increased area rune is inherently the most useful for supporting that playstyle. Kiss of Death and Corpse Bomb significantly alter the mechanics of the skill, but not in a way that actually supports its primary role. Lob Blob Bomb is good for tanking higher MPs, though.
Locust Swarm runes: Locust Swarm is just like Ghost Bomb. It has excellent coverage but poor damage. It's great for low MP farming where you kill most things in one hit anyway so your main concern is just hitting them fast. I have no idea why you listed all five runes as largely unused because I thought a lot of people used Pestilence for low MP farming. (And it they don't, they should. It's a very good skill for that.) Devouring Swarm is a pretty good mana regen skill for higher MP's, too. The other 3 runes aren't used because they're just worse versions of Pestilence.
Hex runes: Hex, like Haunt, is just not a skill that is well suited for this type of game. It's a single-target crowd control skill that we can't even aim in a game where we are almost always fighting multiple targets at once. The only real use for the skill is against champion packs in high MP, and even then it's not very impressive. This skill will never be popular without major changes.
Wall of Zombies runes: Wall of Zombies is not used much because it's a kiting skill and that playstyle isn't popular/necessary anymore, and the cooldown has always been too long to boot.
Plague of Toads runes: This skill is difficult to use and produces mediocre results even under optimal conditions. It's just not efficient. Rain of Toads is the only really useful rune for this skill because it completely changes the targeting mechanics. Blizzard would have to boost the damage up to the level of most secondary skills to get players to seriously try using this.
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.