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66 Troll Hunter
Skill trees - these were never really utilized in d2. Active players looked up builds/gear guides.
Auction House - Really no major issues imo for implementing. People were buying gear in d2. My complaint is the actual interface. Searching and filtering can be annoying.
PVP - would be nice but I thought it was terrible in d2 and most arpg's. So not a big deal there for me.
I think item drops are frustrating (the occasional set item is nice even if it sucks--makes you want to keep going) as is the story, multiplayer system and end game. In an apg, I generally expect the end game to be farming bosses--it's just what is expected!
The biggest flaw for me is that they are under-utilizing the social aspect of the game. Many people I know never touched d2 online. Here, everyone must be online, but there is little to integrate players into social gaming--instead it is often confusing and the chat is probably ignored or is intimidating for many players. So, while this was potentially an innovative social opportunity, it was not done well.
It did launch wrong. I also think it was a mistake to make people beat the game several times over to reach endgame.
Items need to make more sense and be less RNG based, making most drops useless on all fronts, including legendary drops, which should always be an improvement over rare drops.
Endgame needs to be more than running the precieved few sections of one act over and over. They need a specific, randomized (including map look) endgame encounter. We shouldnt be raising the catapults for the 1000th time at endgame, but participating in a crazy map where anything could be thrown at you.
Act bosses. While the few in game are fun, there is zero reward other than moving on to the next act, which becomes pointless at endgame. Act bosses should be more rewarding, but should only spawn after completing enough of the act to deter uberfast boss only runs, which were boring.
They really nailed the basics with the game, they just need to focus on what people will be doing for the paragon grind and after.
Rofl, that is the most moronic thing I have ever heard. The game was almost ready for release before the annual pass came out, and it did not affect the mechanics a single bit.
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