Above that bucket, there is a constant source of dripping water. Now let's say this water drips at the rate of 1 gallon per day. (This is our players finding items and posting them to our Auction House)
Now, after 5 days, our bucket might fill completely with water. Not quite because you can account for some evaporation (Players quit the game) but definitely by the 6th day our bucket will be overflowing with stagnant water.
Now comes to question, what do you do with that water? The only way to keep that bucket from overflowing is to drain some of it off (Salvage items)
Now let's say some days I let people fill up a cup with that dripping water instead? I tell these people that they may NEVER empty their cups into the bucket. To get rid of the water, they will either have to drink it, or pour it out. (This would be allowing players to craft gear but not let them post it on the Auction House)
Well, the drip into the bucket might still overflow, but the severity is lessened.
Now there are a few solutions to our dilemma.
1) We find a way to consistently drain the bucket. (We give players an incentive to salvage)
- Make crafting worthwhile.
2) We expand the bucket. (Add more players)
- This can only be done by making the game better.
3) We stop the drip. (Make good items no longer drop)
- Completely out of the question.
So given our dilemma, how would you stop the bucket from overflowing?
MVP's are not employees of Blizzard Entertainment. We are players just like you.
Nothing I say is Official word from Blizzard, everything is of my own conjecture.
I don't have moderation powers and I am not a Blizzard Representative.
MVP FAQ: http://us.battle.net/d3/en/forum/topic/4038704716#2