02/07/2013 08:18 PMPosted by DrothvaderI really don't like the prospect of everything being readily available for sale. It kind of cheapens the game and devoids it of any accomplishment. That's just me personally though.
Well, that was in D2, yes? And, as community said ideas from D2 are always better than ideas in D3, yes?
02/07/2013 08:44 PMPosted by XSteelXMy solution, Dont allow players to pour their cup back into the bucket.. You're only allowed to post an item ONCE in the AH for a 24-48 hour period, your choice.
Yeah, right. So people will be selling via d3jsp/in-game trade window ignoring ASH tax
The problem with you analogy Droth, is that you assume the bucket is finite.
In a video game world, the bucket is infinite, relatively speaking.
The bucket is finite. The water flow is not.
02/08/2013 01:43 PMPosted by ShadowDIO- People would cry a lot because their over 9000 hours/half million dollars invested to get uber items and lost them because they broke.
So there should be an option to restore durability, but it should be expensive
Other ways to make crafting a goldsink. Create crafts which require gems, or more brimstones. Create purely visual crafts [leg dyes?], or some expensive to boast only items Maybe custom socketables
* After 60 lev respec cost gold
* Improving legendaries to 61 lev
* Create affix which can be used as a base to build
* Some items are not BoA/BoE but can't be sell via ingame trade window. They can be drop [if you want to risk it when selling], or sold via AH with 50% cut
* Some crazy idea. Add some NPC [maybe OP artisan] who drains your gold, even when you dont use him.