1) We find a way to consistently drain the bucket. (We give players an incentive to salvage)
- Make crafting worthwhile.
Incorrect. A common fallacy of looking at one desirable consequence of program without assessing the costs.
First, there is already a way to drain the bucket. It is the vendor. Every time a better item is entered in the system there is a tiny devaluing of every worse item, as all value is relative. So, the worst item in the system that was one notch from vendor trash now becomes vendor trash. It does not sell, at any price, and the seller removes the item from the "bucket" and vendors it. That is very simplified, but its basically how it works.
Now, introduce crafted items that as of the recent change are vastly overpowered. Well, this does not change the bucket equation very much. Every person is still going to max out their available slots to sell as much as possible. Only the lowest of the items will be salvaged, just as they would have already been vendored. Best case scenario if crafting materials get to 5k essence, 2k tear, all you have dropped off the AH is 7k or less items. Is that really a problem that we are clogged with those items? Depending on my mood the vendor gets anything from worth 30 to up 100k from me.
Now, lets talk about crafting itself and get into what effect this will have the items in the AH, which to be fair may shrink the bucket slightly. How many items currently on the AH are easily replaced with with the new crafting at its current power. 200 main stat and even an average roll will knock out pretty much anything under 100k. As more crafting enters it will become ever more difficult to find rares for craftable slots that can sell at all in the AH. This shrinks the bucket, but the only reason it shrinks is because drops have become worth less. This is really the only way to actually shrink the bucket, to make items not worth selling.
If items are worth more than the vendor/crafting materials, they will end up on the AH as long as there are slots available. Is this really a good idea? Is this going to make people happy?
The problem with your line of thinking is that nothing of value will get removed. This will remove trash from the AH, which should be removed anyway. But it also shifts the balance of drops to be an even greater percentage of trash which is one of the largest complaints in the forums.
So sure, crafting items of greater power is good.
Making drops less valuable is bad.
Don't forget, there are consequences to every action.