really: issue with channeling spells
a) double length. ie: 160 yd length. that way you can channel offscreen (ray of frost. disintegrate)
b) shielding effect 30% to 50% more mitigation. (arcane torrent). maybe for death blossom, you get a further total immunity to melee damage. (but not for ground effects, stand and channel, you either start eating ground effects, or you instantly die once you are forced to move (frozen).
arcane torrent splash damage needs to be meteor sized. meteor's meteors need to be like morlu incinerator sized.
c) short ranged signature spells (double the length) like all the non living lightning, shock pulse runes.
thereafter to make magic missile attractive, change it to automatic seeker missile behaviour. change seeker missile itself to fire off another shot once it hits a target. (double missile)
double the loh procs . ie: CM procs = normal proc rate, loh is x2 of cm proc rate
d) wave of force= 4 second cd. change one of them to suck mobs in (teleport wave for example)
e) proc rate of all none wicked wind (ie: moving twisters) needs to be doubled, and damage significantly more so. (meteor like)
f) hydra: allow multiple hydras. make mammoth hydra a pet that can follow you.
h) slow time; moves with caster. (ie: stretch time)
i) teleport reversal = stupid. change to teleport- vortex: you vortex mobs where you land. also allow it to be cast like worm hole. (or rather, make wormhole behaviour default for all teleport runes)
j) ice armor: needs huge rework. if its supposed to be the balanced choice between offense (storm) vs defense (prismatic), its neither here nor there. make it have a chance to freeze incoming missiles in place and change its melee damage mitigation to 25%
k) frost nova: frozen mist: needs work. bigger radius, bigger loh proc.
l) familiar vigoron/galvanising ward. needs %life based regeneration. flat numbers is just plain silly/ineffective scaling . no one uses anything other than sparkflint anyway. change the others. familiars to have a high rate of fire that procs a high rate of cm procs.
m) magic weapon conduit = ugh. sucks? how about when you have it, your cost to use channel skills drop to FREE.. (I mean, what are you going to do when channeling? )
n) mirror image; needs to give wizards the same tactical advantage as smokescreen/serenity in pvp. (a) breaks all cc, and for 4 seconds, immune to all cc. .. also it shouldn't reposition the caster. mirror skin needs to REFLECT the incoming mob damage so that it scales with offensive pvp.
o) sleet storm needs 80 yd radius. ice armor frozen storm probably needs to proc more.
p) on kill effects needs to scale with MP. eg: change to each mob you kill gives you a buff that lasts x seconds longer that scales with MP. so witch doctor gruesome feast buff on mp10 might last 5-10 minutes. archon/grave injustice killing 1 mob in mp10 might give a buff that reduces the cd by x number of seconds per second for 3 minutes (lasting way after the expiry of archon itself.
circle of life might have a buff that on mp10, lasts 5 minutes giving a 30% chance per second to respawn a dog.
Edited by chrisloup#6305 on 2/15/2013 1:07 AM PST