I am all for buffing monk spirit spenders, however I think they have missed the reason why so few monks use exploding palm, and why few will use it going forward. It is not that it isn't a good skill, it is just the opportunity cost of having it on your skill par is too high for most.
By the time something dies, everything around it is almost dead anyways (typically). It is very difficult to deal good single target damage (at least for a monk). Changing explosion damage from 30% to 50% really does not do much in many cases.
Ways to make it more useful (could even be runes potentially)
- significant spirit cost reduction, I think 15 spirit would be about right.
- improve damage over time ("double it" lol) - this would help the target die significantly faster than surrounding enemies, making explosion useful. Would this be OP for pvp? Hopefully yes!
- huge increase in aoe radius - how big is it anyways? Seems small to me.
- give monks better single target options, I think monks might have a couple spirit generators that could be tweaked *wink*. Instead of all monks just being aoe beasts with sweeping wind and spirit generators that deal mostly AOEs, you could build a monk with heavy single target damage and use explosions for the AOE (that to me would be a lot of fun)
I know most monks don't care too much about this skill, but I think this skill could really help diversity. Please support this thread, thanks!