After thoroughly reading the Q&A posted today, frankly, I was disheartened at the responses given. I felt that the responses given to the questions chosen weren't direct, or in some cases gave off the message "We know a lot of people are asking for this, but we're not going to do it anyways." Normally I would close the window and go back to mindlessly farming, but the more I thought about it, the more frustrated I became knowing that these changes aren't even on the table. I'm going to break down each point that I came across:
We even discussed adding ears for players to collect after they'd slaughtered their opponents, and whether that type of "reward" could exist as items or as an ever-growing counter in the UI.
After all those discussions, though, we always came back to the same principle: brawling is a simple, straightforward way to knock your friends and/or enemies into next week. That's it. No rewards, no objectives, no scores.
A small annoyance, but really, I would like to know what the argument was to omit ears from brawls. This is no way gives any player an advantage, nor is it on a public record anywhere for anyone to see. The most that can come from it is a chuckle when linking said ear in a game or to a friend for a "yeah buddy, I killed ya and this is my token" moment.
Another issue that I'm surprised hasn't been touched on is the player limit of 4 in brawls. For the PvE part of the game, I'm fine with the 4 player cap, but 8 people in duels in d2 meant more variety.
Our UI is rather crowded, too, so any additions to it are tricky to add for any purposes, not just betting.
I'm not going to regard the context of this quote (a betting system on duels), but honestly, you think that the UI is crowded? How? Where? Do you mean those 5 buff icons on the bottom? The ones that force my WotB to get knocked off and have the timer bug out? The same one where I can't see what buff is affecting my character, so I have to forcibly open my character sheet to look at my DPS? Doing that seems to add more clutter.
You're not creating an apple product. Stow the idea of a "clean UI" when its cost is efficiency and information. As I look at it now, I don't see any issues with UI clutter, and I have yet to see one person complain about it.
...is the possibility of allowing players to identify what kind of experience they’re looking for when entering Public Games by using "tags." So, in addition to selecting your MP and Quest, you could also hypothetically select your "Game Type," and "Brawling" could certainly be one of the types we make available.
I like that you're working on it and thinking of ideas to try to make it easier to find games for what players are looking for.. but you can do just one thing and it would solve every complaint about not finding games, about not having anything to do, about being sick of either looking at your character, the AH, or listening to the followers babble on. You already know what I'm going to say - Custom Games. And on a related note, once a player beats inferno, ditch the quest requirement for games if the last quest is selected. Make all bosses spawn, and get rid of story themed events, cross act WPs. There,
A2 BC Mines duels
A1 FoM duelz
Newb WW barb help
You see where I'm going with this.
(we were paying pretty close attention to how people were finding one another on the PTR and think players were doing just fine)
I hate to poke a hole in this eager logic, but the people that are finding these games are doing so because they are FORCED to do this in order to PvP. And many of the people on the PTR are there mainly for that aspect of the patch, so of course there's going to be many people looking for pvp. Wait a month or two after the release of the patch and tell me if people are really impressed with this "ability" to find pvp games.
There are just too many variables that could wreak havoc during a duel: non-PvP friendly geometry, events, scripted sequences, monsters, level-up effects, portals, etc.
For example: What if someone duels a player while they have Leah (or another hireling) as a follower? What if someone accidentally clicks on an NPC and opens up a dialogue window or a vendor screen? What happens when someone transitions through a portal or to a new zone?
This one made me LOL. Most of these things were in D2 PvP and it all worked flawlessly. The terrain was filled with areas you couldn't walk on, or you would get stuck on, there were monsters that you would just kill (assuming brawls/duels/whatever you want to call it would be on MP0, you can do the same in D3), people had mercs in duels, and some people thought it was bad manner. If thats the case, i'd just use my merc. Easy! Don't want Tyreal or Leah? Make the game on a quest that doesn't have them as a follower.
A trade window or text comes up?..... you hit space bar... You can't be serious here. When would one come up anyways? I rarely see random merchants sitting around in the middle of nowhere. If a portal to another zone comes into play, so what? You follow the player who risks running into mobs (their decision), or sit and gloat at the chicken who ran.
Simple fixes. Simple logic.
Sure, we could try to make accommodations for dueling to assist with each and every of these situations, but not only would those changes require a significant time and resource investment, they'd also have to be flawlessly integrated into the main game world.
How? I think I explained a good chunk of solutions to "what could go wrong." Are you really going to say that you need ~500 hours of dev time to make these changes?
And please, please, please stop with this excuse "these changes would take too much time and resources." That translates to "we don't take this aspect of the game seriously, so we're going to make a bandaid fix on it while distracting you with other things that will either excite you or upset you." I would love to work somewhere where i can simply just say "nah lol that'd take too much work, tell them we're not gonna do it, and don't apologize for anything."
Diablo III is about killing monsters and finding evermore powerful enemies and items to kill them with. Trading is just one method by which players can obtain items, and the Auction House is currently the most popular way to do that.
I'm pretty sure they guy that said this doesn't even play this game.
We love that players are able to remove gems from sockets in Diablo III, as it helps provide more flexibility as you gear up rather than locking you to single choice.
In all honesty, I wish the cost to remove the lower tier gems was much higher, more in line with the cost of the Marquise gem. We would prefer players to be crafting new gems of all types rather than just shuffling them around
On another note, Bnet 2.0 is a complete downgrade from Bnet 1.0. I know its been said a million times, but I have never
seen a blue acknowledge it. Please, for the love of everything lovely, do NOT add the fake little chatbox chat rooms from SC2. What happened to the chat rooms like in D2, or in WC3. Those operated perfectly. you could create rooms for your friends to talk to each other all at the same time. As it is right now, even if more than one of my friends is playing, I cant actively and efficiently talk to both of them at the same time. its tedious, especially if i have to say the same thing to the both of them. Hell, Bnet 1.0 even had /friends message (to message all your friends online) and no one seemed to rage over that they way they do with the lack of the social lobby/chat rooms.
You could click on someone in the channel and view their profile right from there. They had gear to show off, levels, icons, portraits. Where did this all go? I cannot even fathom why this was abandoned in this game.
If this Q&A is supposed to be a step in the right direction, make that direction for the BETTERING OF THE GAME. Don't use it as a defense to claim asinine reasons why you refuse to create a better game.