Many interesting ideas were asked, and the few that were answered were answered like, "That is a good idea but we do not want to do this because (reason)." Sometimes the answeres were conflicting. Like the Brawling section.
02/11/2013 09:59 AMPosted by LylirraAfter all those discussions, though, we always came back to the same principle: brawling is a simple, straightforward way to knock your friends and/or enemies into next week. That's it. No rewards, no objectives, no scores. The goal of the feature is to give players a way to fight each other in a no-holds-barred kind of environment, and we want to keep that environment as simple, straightforward, and "no-holds-barred" as possible.
This is their basic explanation of brawling. I can understand, then, why they would not want to have a scoring system. But, the only explanation they give for not having 'ears' as trophies and for not having 'betting'' is because it is not balanced. I don't think many people would agree with this logic. I don't think many people will care much if someone else is showing off their ear in the first place. But also with the gold betting system, I don't think anybody who isn't prepared to lose lots of money will risk betting in the first place.
Then their is the reason for not having open world pvp. They don't want to have random noobs get killed. That's silly. Just make it so that the duelers choose when to become hostile. And the spamming the invite button? I can think of several EASY solutions to the problem.
But I think the main misconception that they have is that dueling cannot be organized and rewarding if everything doesn't have balance. You know what?
---IT IS OKAY TO NOT HAVE BALANCE---
If that one guy used that certain skill/technique, then good for him! He put in the work to find this niche where he can dominate are certain number of people. I'm also guessing that there are no 100% indestructable PVP builds out there, that make the all other options unusable. There is probably a counter to everything.
If you say that you just want to let the players have fun, then let them do it! Let em loose.
Anyway, the rest of the responses were mostly about stuff we all ready know. They even acknowledged the few problems that were listed in the questions, such as the lobby, but they pretty much said "We are aware it could be better and we have some ideas but that's for later." So the community pretty much didn't get any of the real answers they were looking for, like some of those basic problems and itemization and build diversity. This just tells me that the devs aren't prepared to do what is necessary to fix the game. It has so much potential, and the community has waited too long for a major change. Is it too late?