Get the Desktop App for Battle.net Now
- All your games in 1 place
- Log in once
- Automatic game updates
what is it like to advertise features on a game's retail box and then fail to deliver them within almost a year of releasing the game? was bending your customers over by limiting refunds to a certain timeframe while having released an unfinished game satisfying? what is it like working on a game that pales in comparison to blizzard's other major titles?
Edited by hognog#1519 on 2/25/2013 1:43 AM PST
As I play the game, and advance to higher levels I have put together some vwey good weapons to defeat the monsters. The problem I am seeing no matter how good my weapons have become, and no matter how strong playing up up monster level 1 thru 4 seem to be fine for my weapons. The issue I have monster levels 5 thru 10 make my weapons useless compared ro thr monsters I meet, and no matter how much power my players have level 5 thru 10 arent worth the time or effort. I think new weapons with higher power like more damage, and a added socket would help. I also think like in Diablo 2 new charcters would be good aas well, I miss the Amazon, and Knight. I play this game with great satisfaction, but as I progress trying to play higher levels loke monster levels 5 thru 10 sem to take away what would be even better challanges, and more fun. I thought if plqayers level 60 with the higher add on's say level 60/45 2would only be able to qadd sockets, and get stroger weapons, and adding this feature could allow me the chance to play in the higher monster levels.
I have been playing Diablo since day one and on to Diablo 2, and now Diablo 3, and at age 63 I find it very fulfilling to help pass the time, but also know like Diablo 2 it got better and better all the time and maybe now is the time to make some good changes to Diablo 3, which I have already covered.
Thanks for your time in this matter, and maybe we an see some of what I discussed already.
I guess this is ok but to make it fair to the other classes you would need to either gives us (non monks) a 4th passive slot OR bake a commonly used passive into each class. The passive that is baked in should not have any downside to it (e.g. Glass Cannon would not qualify for a baked in passive since it has -10% to AR and Armor).
Examples of Passives to Bake in:
Wizard: Critical Mass since CM wizards use this (obviously) but Archon wizards usually have this as well to help reset the cooldown of Archon if it ever pops off for whatever reason.
Barbarian: Weapons Master just about every Barbarian streamer I know uses this. The 10% Critical Hit Chance for Maces and Axes is just to strong.
Demon Hunter: Archery all the DHs I've seen use this as the 50% Critical Hit Damage from Crossbows is too good to pass up.
Witch Doctor: Well um... Vision Quest maybe? Actually I would have no clue for Witch Doctors.
My main concern with this is, how would it affect the gear for other classes? For example non-monk gear with just a single resist would be worthless with no AR. Also chest armor with 70 AR and 50 physical resist would normally be seen as more useful than chest armor with 80 AR alone since most of the attacks are physical in this game and in most cases the 70 AR, 50 physical resist would normally be cheaper than the 80 AR chest armor (all other things being equal) since people don't value single resists as much they either throw it in for cheap or even free.
Um how about no. In the above example a cold monk would be forced to use resolve even though he may not want to. Conversely a monk wanting to use a certain passive might be forced into a particular gear set just to stack that single resist.
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.