None of the problems are being fixed.
I'm so disappointed.
Wyatt: Overall we're okay with the current state of Monk passives. That's not to say they're perfect (we'll definitely be working on them more), but we did not feel the current issues were severe enough to warrant changes at this time. The Monk got some changes to passives in previous patches, so keep that in mind as well.
Overall we're okay with the current state of Monk passives. That's not to say they're perfect (we'll definitely be working on them more), but we did not feel the current issues were severe enough to warrant changes at this time.
02/11/2013 10:00 AMPosted by LylirraThe Monk got some changes to passives in previous patches, so keep that in mind as well.
I'm more concerned than ever about the direction of D3. The dev team is now, like a lot of players, scapegoating the AH for D3's problems then trying to fix the game (namely with BoA) based on this false premise.
The dev team needs to STOP THINKING ABOUT THE AH. The AH is nothing more than a trading platform and a very good one at that. And Diablo is very much a trading game (as the team originally recognized when they set out to create the game but then forgot about along the way).
D3's problems is itemization and lack of content. Fix these and you fix your game.
I can't believe I was actually looking forward to these answers.
I can't believe I've held out this long in my belief that this game can be salvaged, only to be met with this hollow response to the community's outcry for meaningful change. I strongly doubt too many people are going to read these responses and say, "Yes! This is what I wanted. I am so grateful for having been heard and love the direction the game is heading!"
Those who are still around are hungry for something, anything to make us believe this game can reach its potential and live up to its legacy. We want to believe, we want to see the Diablo franchise thrive. You're just making that exceptionally difficult. This Ask the Devs is only going to serve as a nail in the coffin, a dasher of hope, a clear sign that we can all go on hiatus for the next year and not miss a thing between now and the expansion.
So let me echo the chorus already coming forward in this thread:
Underwhelmed. Disappointed. Moving on.
If your next upgrade on the AH tends to cost around 500,000, then the new crafting recipes may start to look more appealing.
Is it the worst feeling ever when you work at something, release it, and then the community are a bunch of jerks?
I think there's a disconnect between the developers who are "buffing" monks and the players who have geared Monks through every stage of the game and are now quite powerful.
Right now every monk uses fist of thunder: thunderclap for the most part. There are rare uses for a couple of others (in conjunction with combination strike, deadly reach for the 18% buff) but almost every monk out there is using ONE rune on ONE spirit generator. That is the number one issue with monks if you're talking about class monotony.
Number two is that solo monks, if they are powerful enough, use Mantra of Conviction: Overawe (and Healing: Circular breathing or Conviction: Submission for tempest rush farming). Again another branch of the monks skill tree is pruned down to basically one viable option.
Number three: every monk uses sweeping wind. this has been acknowledged to the extent that we have a set bonus that doesn't exist anywhere else in the game: sweeping wind cost dropped by 65.
If you want to address the build diversity issue with monks (and statistically Monks are the least diverse class in build choices), you must diversify these branches of the skill tree. Giving bells or tail kick a buff is fine and might result in some diversity, but we are very powerful in ONE mantra, ONE spirit generator and always use sweeping wind and will continue to build around those until you give us other viable options in those areas because they are staples of the class.
(side note: as less new players enter in to the game and current players gear up, amethysts value of 600 life on hit decreases over time. Life steal becomes the predominant option and therefore a ruby or emerald a much better way to get life back in that socket. Amethyst is a hard core gem and should just be addressed as that.)
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