Diablo® III

Harpoon - Extended, Advanced Tooltip

I searched 'harpoon' and found all related posts to be sorely outdated. Some players got close to the ability, but either switched over to whirlwind or just flat out quit.

I'm aiming this post as an extended, advanced tooltip.

Harpoon
  • Movement speed affects animation speed
  • Vortex initiates once the Harpoon animation recoils back
  • Hitting a wall causes Harpoon to recoil sooner
  • Vortex duration is unaffected by movement speed
  • Critical hits are registered the moment the vortex is initiated
  • No Escape is registered after the vortex completes
  • Character action is possible before the vortex completes
  • Duration of the vortex increases when throwing Harpoon from further distances
  • Collision detection will sometimes cause targets to appear behind you
  • An ally standing in the landing zone will seperate targets
  • Large targets require a larger landing zone
  • Very large targets are unaffected by vortex
  • Very large targets trigger a very short duration vortex
  • Targets affected by the vortex are interrupted from their current action
  • Targets will default to attack if you are within range
  • Targets will default to move if you are out of range
  • Targets will default to an extra ability if available
  • Teleporters will still vortex if they try to escape an incoming Harpoon
  • Ancient Spear has a terrible vertical hitbox
  • Targets will not vortex during a knock back state
  • The patch that added root also added a hidden nerf
  • Rollback may cause Harpoon to activate again


  • Info
  • Designed for burst damage
  • Bloodshed is extremely powerful with Harpoon
  • Sprint is absolutely necessary
  • Weapon Throw is the best primary
  • 70% unbuffed crit or bust


  • Pointers
  • Movement is key
  • Positioning for Harpoon is top priority
  • The more the merrier
  • You may be killed randomly
  • You may get your allies killed
  • Frost Nova Wizards will hate you


  • My Current Build
  • Harpoon is enabled by 83% buffed crit chance
  • Harpoon is supported by Mighty Throw and Blood Lust
  • Harpoon is enhanced by Sprint, Bloodshed, and Killing Spree


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    Reply Quote
    Does it require that I use a spear? I would love to give this a try but I need to use my current weapons (axe and mace). spears are just not that good for ww build
    Reply Quote
    I used to play similar WT barb with Ricochet/Harpoon/Bloodshed and no escape passive.

    On higher MP5+, harpoon with bloodshed really becomes spammable on large pack of mob like a giant laser gun. The problem i found with spamming harpoon is, it is either the game delay or my ping is bad.

    Since i know that on large pack, my 1st harpoon strike will reset cool down, i immediately click 2nd harpoon and it is always lag.

    Well may its just me or i cannot send in 2nd harpoon until vortex animation is completed.
    Reply Quote
    02/11/2013 11:19 PMPosted by MasterPUA
    Does it require that I use a spear? I would love to give this a try but I need to use my current weapons (axe and mace). spears are just not that good for ww build


    While 300th Spear is definitely the way to go when you have enough crit chance, you might need to go Mace/Axe + Shield if you stick with the soj

    02/11/2013 11:47 PMPosted by vaansteer
    Well may its just me or i cannot send in 2nd harpoon until vortex animation is completed.


    No Escape doesn't register until your target(s) land. That is, your Harpoon won't refresh until then. If you try to Harpoon anytime before that you will just get a regular attack. At certain run speeds you can hold the button down, but from my experience it's not reliable and you may still get a regular attack in between Harpoons.
    Reply Quote

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