Plz let me know and I will fix. This is a learning thing for me. I have loved Diablo from the start but this is my first time posting a build on a form. This is a build I have had much fun with and would love to share it for the hope that others find it as much fun as I have.
Solo Build mp 1-3: http://us.battle.net/d3/en/calculator/witch-doctor#ScYdUT!egV!YYbccZ
The thing you need to know is the base of this build is a Thorns Doc build. Base is FL passive with Dogs and Gar.
Solo/group Build all mp: http://us.battle.net/d3/en/calculator/witch-doctor#ScYjUT!egV!aYbYcZ
Group Ubers all mp: http://us.battle.net/d3/en/calculator/witch-doctor#ScYQUT!egV!YcbbcZ
Things you need to know about the build links to info.
1.) http://us.battle.net/d3/en/forum/topic/6413023267 Thorns info.
2.) http://us.battle.net/d3/en/forum/topic/7004045226 Pets info.
3.) http://us.battle.net/d3/en/forum/topic/7415156988 Some fire/Fetish info.
I add this links as there info contans all primary aspects of this build. Pets/Thorns/Fire/Fetish Sycophants.
This build is very flexable. So things I would wish to impart my knowlage of is the passives are 2/3 fixed. But skills and runes are not. Only a few skills are fixed and only some of the runes are fixed so as to be fire based.
Fixed Skills are
1.) Dogs and Gar. This is a pet/thorns build must have.
2.) Fire Bats. Best fire mana dumb we have no matter the rune. Personly I feel that Dire bat is the worst rune though.
Fixed Passives are
1.) FL needed for pets to pass on Life reg and Thorns. Fetish do get this bounces.
2.) Fetish Sycophants This is a main passive and totaly changes this build with out it.
The one other passive that is change able to your likeing.
Personly the best 3rd passive I have used is Spirit Vessel. But other good passives have been JF and/or BM. I have used BM for group play when no CMWW Wizard was availbe. Changing the Dogs&Gar to Poision is best for BM. JF was do to gear for MP level.
Other good passives depending on gear are BR/VQ/SA for better mana reg. That's in the order I found them most usefull to overall build BR for added reg works best for pets. VQ works best overall for pure mana reg. SA for longer time before going omm. Pepper to flavor.
Skills and Runes.
Things to note about all Bats and there Runes.Update:MCP/Wachati Credit is do.
1.) Bats is a channeling spell. That mean's not only are you rooted in place when casting but that it do's it's dmg in 2 tics per attack. This do's two things first it splites your dmg the 350% in two 175% for two bats each attack. So if you think it's not doing it's listed dmg it is.
2.) Second it gives you twich as many Fetish from Fetish Sycophants.
Things to note on Hugery Bats.
1.) They work alot like Well of Souls. Auto targeting with in 30ish yards. Can fire around corners and over walls but not though walls. Can be manuly targeted with in full screen. I play high Res so I get a full 40ish+ yards on screen and I can hit anything on screen and even follow them for like 5-10ish yards off screen but that mite be becouse I fired before they left screen but will track and hit after they left screen. Will never miss target once locked on.
2.) Can be all but perma casted with right gear. But I dont personly feel you need to go for perma casting with Hugery Bats. Save that for group Cloud of Bats.
Things to note on Cloud of Bats.
(Note: Perma is used very losely here. Target 100secs of spam)
1.) Cloud of Bats is a great skill with gear set up for Ubers. You can set yourself up to perma cast. Bears can not. Works best when working with a good CMWW perma frez Wiz. As you will only brake your 5 sec build up when Slam Dance. Slam Dance is also the only time you will go omm. More then made up for with the dps you get from your party though.
(Note: Skorn is not the only weapon just used it becouse it's well knowen.)
You want to get a two handed weapon. Skorn is great as you can stack bleads they add up with a good Skorn fast even at high mp. So long as its an Uber fight. As close to 1 sec att speed is what your shooting for here. You want to hit perma spam of Cloud of Bats.
Now if your looking at the dmg from Cloud of Bats and Bears your going Bears wins right. But thats not true on prolonged fights like Ubers. Bears cant perma but Cloud can. Also most Bear builds are not going to be spewing forth an army of Fetish were each one is doing 20% of your dmg each.
Now I put 1 sec as base but the faster you can perma the better your overall dps and the more fetish you will spew out. Now this is the part that gets tricky becouse perma is not needed or realy wanted.
It is better to use a faster two hand or even 1 hand weapon if you can last the full 100 secs between Slam Dance with the use of a mana reg passive. Depending on gear but I have found SA to normaly be the best for reaching longer peridods of time before going omm as best followed by BR. The reason VQ is not though in here is becouse you could set it off at the end of Slam dance but it only last 5 sec. But BR/SA will help the full 100 sec your trying to cover and not just the first 5.
Use Slam Dance to recover your mana. The dps lost is more then made up for from the dps your helping your party+pets+fetish+pyrogeist put out.
Things to note on Primary fire skills.
1.) You dont want this to be the skill your spaming most. Not even Flaming Dart.
2.) This skills should be used to supplement your main nukes dmg i.e Hungery Bats.
3.) Or need a cheap mana but effective fire aoe.
So not spaming and cheap mana fire aoe rules out three fire ablitys.
1.) Flaming Darts. Cheap good single target dmg but its not supplemental and its not aoe.
2.) Blazing Spiders same as Flaming Darts.
3.) Explosive Beast. Its good fire aoe but it's not mana cheap.
So what do's that leave.
1.) Searing Locusts. This is not cheap but you dont have to cast it much for it to spread and it's not bad dmg/mana. But I think we can do better.
2.) Flash Fire. This is cheap great fire aoe. Your not going to find a better dps/mana fire aoe. This is your best pick if your having problems with large packs of mobs.
3.) Pyrogeist. This is a fire and forget single target but it do's a fair amount of dmg per hit and fires fast. It go's even faster if you build around IAS. Good supplemental dps for groups of mobs and single targets. Works realy well with the mana reg passive VQ. Don't forget IAS is not ruled out of this build other then group cloud build. You dont need to be perma-Hungery nore should you be. If you are you need more IAS.
Dogs This is going to be simple.
Rabid=Greatest single target dps and proc rate
Burning=Greatest aoe dps and proc rate. Also aoe helps them easly grab argo and hold it better vers larger numbers of mobs.
Life Link=Best Def
Leaching Beasts=This are good for life return though high amounts of Thorns. 10k Thorns returns 1k health. 10% in Inferno. The dmg the dogs do them selfs is not much for returns but 10k+Thorns works well.
Final Gift just do's not work realy well with this build.
Gar. Simple same as dogs.
Humongoid=Great white mob destoryer.
Restless Giant=Great Elite/Boss/Huge mob destoryer when cooldown is up. Can reset cooldown with Resummon.
Big Stinker=Best large mob tank. Same as Burning dogs aoe helps grab and hold large number of mobs and works well with BM. Side note: Poison cloud dmg works with LS.
Bruisher=Runs a close second with Restless Giant for Elite/Boss fights for added stuns.But over all dead Elite/Boss is better then a stuned one.
Not much to note here. Other then I found Healing Journy to work best for me.
Last skill slot.Mass Confusion/Soul Harvest
This slot is open for what ever you find best to use. I have also used Freighting Aspect for tougher pets and Hex/Jinx for easy Elites.
Then main reason I even use Mass Confusion is when ever I am using a Last Breath weapon the reduction in cooldown do's it for me. I never felt that MC was a bad skill just that the cooldown was a bit to long.
I'm not going to list gear. What I'm going to do in it's place is list the stats that I found work best as core stats.
Def top 3 to look for.
2.) Life Reg.
3.) Thorns this is more very vital to the build then most people think. It lets your pets hold argo when you start up your dps. Need to find the right mix of Thorns verse Dps for your gear/build.
Your normal Def stats of Armor/Str/Dex all good and will come in time with gear. But things to remeabeer is your pets tank alot better then you do and your main job in this build is to stay at range and dps. That's why MC/FA/ is better then SH for this build.
Also personl opion on Dex is it is as good as it is bad no hit on pet no thorns see. But right around 500 dex is good to have more then 1000 is a total waist of stats. But it is a good stat nothing to go out of your way for but dont go over 1000 and try to keep it at or around 500 if you can. Less then not a problem ether though pets will not last as long on higher mp's.
DPS top 4
4.)Crit Hit/Crit DMG balance in a 1/10 ratio.
You wont see 2 and 3 on your dps sheet right hell you wont see most of your dps from most classes and specs right on you sheet but more so for a Pet Doc.
Your IAS inc your pets attacks as well as pet aoe's like Burning/Big Stinker. Or Spells like Pyrogeist. Braking points I dont know thoughs sorry.
Also you will need IAS to quickly mana dump Hungery Bats when you get your Zunimass's 4 piece set bounces.
This is a good thing it lets you max dps and moving out of harms way. IAS also inc your pets ablity to hold argo and do dmg.
My own stat goals have not been gained as of yet but they are.
3k Life Reg.
500-1000 Life on Hit
200% crit dmg
100k+ sheet dps
10k+ Health globes/potions.
Don't know if I cant ever get it but that's what I'm shooting for.
Iteams I'm not going to do this is already to long for most people.
Thx you all. And plz let me know what I missed and how to better format this info.