I have returned.. to answer more questions! >:D
02/12/2013 10:31 AMI am looking at the first build ashes to ashes, but I have a questions, in mid level MPs- (5-6), I 1 shot everything even with TC, is it important to have the Inna's 4 set?
Posted by Shade
is it important to smoke in the morning?
no, nothing is important, everything is necessary. ;D
In 1.06, I noticed that it was quite hard to spam MoC without the Inna's 4 set unless during prolonged BUT not dangerous battles where you could facetank and just hit. In dangerous battles (molten, bugged yellow reflect), where you had to re-position and wait for serenity frequently, it became impossible to use MoC repeatedly without Inna's 4 set as I run out of spirit.
- you don't neeed to spam MoC, you can spam bells instead.
or better yet, you can use them both strategically.
Monks make the mistake of believing they keep having to have Overawe buffed all the time, you in a hurry? you have somewhere to go?
if you are finding yourself being low on spirit,
then you need to A/ spam less. B/ get more regen. C/ get more attack speed. >:)
My question is: is it possible in 1.07 (even with exalted soul), to maintain THREE high spirit spenders? MoC, SW AND WOL? Or would we benefit more with the Inna's 4 set.
Inna's no longer has its old allure, because there is no more need to continuously keep the aura up. There is no more snapshot.
I have a WH belt that is 4.5k dps/66k ehp increase from Inna's belt, which is quite good itself. Just wondering whether saving that SW cost and spamming more MoC or Bells would result in more eDPS?
who cares about eDPS.
what's more for you is less for me, what's less for you, is more for others. Do what makes you happy. >:)
I am using S/B build now so that lowers my spirit generation speed, as my APS is around 2 (with WH), and that IAS is almost maxed out. Or does the ashes to ashes build work better with DW?
it's good for all modes, you just gotta change your tactics accordingly.
When ur using S/B, I assume that you have a strong black damage 1hander to deal high dps with bells, then you don't need to spam Overawe that much.
I'm no Monk expert, but wouldn't casting Wave of Light do more damage than 3 secs of 24% damage for less spirit?
IE- you should cast Wave rather than extra Mantra
WOL for me has max crit dmg of around 3.36 mil with 24% conviction and DR buff
3 Secs of 48% extra dmg = around 13-14mil with DR buff (guesstimate. I forgot new dps numbers with SW nerf)
So, I need to hit roughly 4 monsters with one and have it crit for it to beat the 3 sec spam. It also costs 25 more spirit.
If you're using the "new cookie" mantra spam most of the time and drop bells on larger groups.
ok, by the number you're stating, I believe ur talking about single target.
and are you saying your whole bell crits at 3.36 TOTAL,
or is it that you have Seen a yellow number of 3.36?
I'll assume it's the latter, because you are quite geared.
So then take that number you said, and multiple it by three, because WoL hits 3 times. ;)
let's just say the number is 3mil, cuz you won't be hitting that 3.36 mil all the time,
so that's 3x3 = 9mil. Per target :>
Plus, a 96% reverb wave from it.
so if that 9mil is the total crit output of your 829% WoL,
then to find the 96% aftermath dmg, critting, (the reverb damage is approximately 11.58% of WoL damage)
829% x 0.1158 = 95.99%
therefore, 9mil x 1.1158 = 10.04mil
your bell's total high crit damage,
at your crit amount, per bell, is 10mil.
- With the SW nerf, ur not hitting the 13-14mil in your scenario anymore,
let's say that FiTL snapshot added 50% to your dps (the rough buff at 1.8 to 2.0 attack speed that it scales to. As most monks' attack speed are in that range.)
- Let's use a dummy's-calculation here, using just the numbers with cyclones alone and not counting the non-crit SW's numbers, for easy understanding,
so in 1.0.7, you lose that 50%, and gain 6% from cyclones.
now losing a 50% buff, to that original dps, which results in 13mil,
is 8.66666mil, without the buff.
so if you add the new cyclone dmg of 6% onto that,
it would be 8.666 x 1.06 = 9.185mil
AND that is during 3 seconds of overawe. (as you stated)
so 1 second of overawe, is about 3.06mil
1 bell takes about a second to cast, at average attack speed,
and if 1 bell can max crit up to 10mil (in your scenario)
then you should know which is better,
a 10mil bell, or a 3.06 mil extra second of cyclones in overawe. :)
There's no way in hell can a group of 26% cyclone, slowly hitting random targets,
buffed under a 48% damage to themselves,
can match an instant slam of 829% + 96%, under a constant 24% damage buff.
Of course one cannot constantly cast bells, but with the small time it only takes, to get 40 spirit for a bell, dealing 829% + 24%, is a lot higher than using 50 spirit for 48% bonus damage, to that which deals 26%.
Keep in mind that people still thinking of the old snapshot cyclone dmg,
wake up, you don't have it anymore.
Note : math is not my forte, so if Vrkhyz could double check my numbers,
let me know if my form has is precise. >;)