Diablo® III

Crafting or Gambling?

Ok, if I were to decide to bake a cake, I'd put the ingredients in, and cook it. The ingredients would determine what kind of cake I end up with. Also if I sit down to make a knife, it's not going to turn out being a sling shot. Considering this reasoning, why is crafting such a gamble? Either you KNOW how to make something, or you don't. In diablo 3, you train a blacksmith to make an item, and it's still totally random. So why did you even train him? Why can't they make what we order? I just can't see crafting getting any better, at all. You plant corn, and get potatoes. Why bother?
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Have you ever worked as an artisan before? Things are a whole lot more "random" than you might think. For example, no swordmaker can make the same sword twice, even the legendary swordmakers of feudal Japan had some swords that were worlds better than others, even though they took the exact same steps making both. Everything from the quality of the ores you're using to the ambient temperature and humidity can have a HUGE impact in the final outcomes. For that reason, it would make perfect sense for your blacksmith to make two swords from the same recipe and have both end up different.

A better question would be, "Why does my Level 10 Blacksmith still making an Apprentice Flamberge?" Or, to put it another way, "Shouldn't the fact that my Blacksmith is Level 10 mean he should be able to craft me a better newbie sword?"
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