Get the Desktop App for Battle.net Now
- All your games in 1 place
- Log in once
- Automatic game updates
no, people's broken brains have caused this game to be unfulfilled. :)
I clock 2500 hours, and have twice your dps, young one.
Respect the masters and know your role.
Consider it done.
Check post #24 below.
"My son, ask for thyself another kingdom,
You know what's up. ;)
The Universe is my home, the skulls of fallen enemies is my throne.
But if you insist on, "homeless", know that J.K. Rowling was homeless when she wrote her books,
and Tolkien wandered aimlessly when he created the Lord of the Rings.
How can mortal minds comprehend the great works of the renaissance men,
You probably look at the Mona Lisa and don't even know if it's a painting, lol.
Good, you should.
I have too many friends, and need more enemies. ;)
Hate them all, and don't worry, if you pray hard enough,
one day you might become (almost) just like me. ;D
Also, ich fand deine Ideen wahnsinnig gut. Wie bei jedem "TL;DR" den du schreibst, bringst du mich zum nachdenken. Ja, der Mönch braucht mehr als ein "cookie cutter" Mentalität, wie du es zeit ewig sagst. Es steckt viel mehr Potential hinter den Kulissen, und hier hast du die passive Fertigkeiten auf den Punkt gebracht. Bravo! Ein wahres Meisterwerk. >:-D
danke dir sehr viel, mein freund. >:)
Edited by CountFury#1192 on 3/4/2013 7:25 PM PST
Here is the compilation of all the passive proposals.
This list was made from the remains of what was
in the book The Lord of the Monks, before it was burned to ashes..
These changes are to bring to light the missing half of the passives,
as they were designed by Devs originally based on the concepts of
The Zodiac Signs, and the characters in J.R.R.Tolkien's The Lord of the Rings.
Scroll of the Ivgorod Passives "Complete"
The First Seal - Geist der Erhabene
Passive Ability : Exalted Soul
Zodiac Sign : Aries ♈
The Second Seal - La Danse Au-delà
Passive Ability : Transcendence
Zodiac Sign : Taurus ♉
The Third Seal - Das auge von Wôden
Passive Ability : The Sixth Sense
Zodiac Sign : Gemini ♊
The Fourth Seal - Sangue della Luna
Passive Ability : Resolve
Zodiac Sign : Cancir ♋
The Fifth Seal - El León de Dios
Passive Ability : Beacon of Ytar
Zodiac Sign : Leo ♌
The Sixth Seal - Лови Посвящение
Passive Ability : Seize the Initiative
Zodiac Sign : Virgo ♍
The Seventh Seal - Die Klingen des Wächter
Passive Ability : The Guardian's Path
Zodiac Sign : Libra ♎
The 8th Seal - 主君Shukun Shinigami 死神
Passive Ability : Near Death Experience
Zodiac Sign : Scorpio ♏
The Ninth Seal - πτήση της Πήγασος
Passive Ability : Fleet Footed
Zodiac Sign : Sagittarius ♐
The Tenth Seal - Angriff der Zerstörung
Passive Ability : Combination Strike
Zodiac Sign : Capricorn ♑
The Eleventh Seal : Kristall des Friedens
Passive Ability : Pacifism
Zodiac Sign : Aquarius ♒
The Twelve Seal - Cantece de rezonanță
Passive Ability : Chant of Resonance ♓
Zodiac Sign : Pisces
The Black Seal - Der Licht im Dunkelheit
Passive Ability : The Guiding Light
Zodiac Sign : Serpentarius ♅
Serpent of the Light
The White Seal - Eins Mit Der Welt, Der Eine Ring
Passive Ability : One With Everything
Zodiac Sign : Serpentarius ☯
The Serpent of Darkness
The Crimson Seal - Der Krieg der Heiligen
The Missing Passive - Chant of Inquisition ♆
Zodiac Sign : Arachne
THE LORD OF THE MONKS
Edited by CountFury#1192 on 3/28/2013 9:32 PM PDT
I give props to raahl for picking a very interesting topic (monk passive rework) as intensively as this.
Everyone up to this point always said that monk passives needed a rework but no one offered substantial suggestions so far, not as complete as these.
That said I really wish he could have tuned down the lore a bit and go straight to the key notes on the amazing suggestions.. I can barely Imagine how busy game devs are (believe it or not Im sure they are).. and I really doubt they can take their sweet time going trough ancient numerology and legendary quotes.
I particullarly loved the mechanics suggestions that start working at full spirit or empty spirit conditions, both sound very fun to play to me... maybe why not a passive that works with both! full spirit = some effect, empty spirit= another effect that would be cool :D .
I hope your keynotes get highlighted and inspire developers in any way, good luck thread !
Edited by Colt#2370 on 3/4/2013 7:09 PM PST
As you know, I've had a problem with quite a lot of your posts in the past. (but that has more to do with how you've interacted with myself and others)
However, I've never questioned your game mechanics thoughts, comments, or suggestions.
As far as your suggestions (haven't finished reading post#24 yet), they're great so far.
The one thing I would offer suggestion for, is that since this is General (and not everybody reading/commenting actually is a monk) perhaps you may want to articulate which parts of your descriptions and suggestions are already in game, and which are the changes you're proposing. (sorry for the run-on there)
Thanks to Colt for removing the result out of the words, so many words.
My take is there are some interesting ideas in all the proposed passives but I feel the majority are too complex. It's going to confuse new players and even seasoned veterans. The end result Blizzard come up with on Monk passives will not be that complex.
Compare the descriptions for these new passives with all the other classes. Few of all the other classes are this complex. Diablo 3 has been about streamlining and simplicity and these solutions go against the design philosophy.
Out of curiosity Raahl what do you do for a living? Just roughly is fine. I commend you for your efforts but I'm betting you don't work in the corporate world.
p.s. You use commas way too often when they are not required.
"While dealing damage with the spirit generators, all damage taken is reduced by 20% for 2 seconds. The damage reduction effect cannot occurs twice, within 2 seconds. While the damage reduction is on cooldown, increasing the damage of all your spirit generators, by 20%. This effect cannot occur twice, within 2 seconds.
While dealing damage with spirit generators all damage taken is reduced by 20% for two seconds. The damage reduction cannot occur twice within two seconds. While damage reduction is on cooldown, damage dealt by spirit generators increases by 20%. This cannot occur twice within two seconds.
Edited by m1kest4r#1595 on 3/4/2013 10:07 PM PST
- thanks stan, no biggie :)
and yes good idea, I shall bolden the texts of the changes in the compilation post,
so it looks different than the mechanics already ingame. >:)
I used all 50000 words for each of the big posts, so I couldn't add more codes. >:(
I do nothing and everything,
I work in warehouse construction products, the family business.
Which gives me free time on the side, so I do fortune telling and play music. >:D
The Second Seal - La Danse Au-delà
This should be different -
- every Spirit spent heals you for (88 (Vitality modifier)) life
Just saying, if you're going to request implementation of something, you should request scaling with stats (especially stats that aren't primary). If I have +50% life from items, it should reflect in my abilities as well. For example, with that 50% life from items, the ability would heal for 132 life per spirit spent.
This thread should be moved to either of these places imo:
Anyways I didn't bother to read because I find it a bit annoying that you are trying to make a serious post with information and ideas on it while also making it into an annoying monologue-ish story thing. Plus you seem to drag everything out endlessly so yea...
Won't bother to read this though I'm sure it's interesting and has some good ideas. Threads like Gosu's ideas for "Diablo 3's Salvation" are good because they are all about information and not boring needless non relative monologue.
GL to the Blue who tries to read through this (though if their IS a response I'm sure it won't make sense as well lol).
I read through most of your abilities - too many have negative drawbacks to be implemented, honestly.
Diablo 3 is an action game above all. You don't have time to micro-manage many negative consequence abilities on this magnitude. Interesting ideas, but carried too far.
Prediction: if your abilities were implement, 60% would be chunked out the door by the majority of players. The others would fall in line with a cookie cutter build, and we'd be back where we started.
Alright, even though I said I wouldn't read this thread I read only your suggestions for the passives.
A few of your ideas "might" be good while a bunch are terribly balanced and make all other class passives look like wimps and the rest of your ideas would take a ton of time to change and usually that idea in the end is kinda "non passive" anyways.
I mean really... you want to change fleet footed from +10% movement speed to 15% with 15% reduced CC? Compare this to DH's Hot Pursuit: A skill that will probably never be used by any good DH player. +15% movement speed ONLY when at full Hatred... Oh and the monk passive ignores the 25% movement speed while the already lousy DH 15% passive doesn't. Considering you only need 2 items to get to 24% their is no point in taking that 15% passive.
So yea that is just one example on how your ideas are a bit crazy, flawed and greatly over powered.
no, LPSS should not be scaled,
it is a fixed 62 and not scaled now, so it will never be scaled later.
"88" is for Blizzard's idealogy.
You really think they make the stats for the players and not to communicate their beliefs? lol.
same reason why NDE is 35 and 35. Add them up and google it. :)
- Demask yourself by stop hiding behind SC profile.
- I didn't make this for for non-monk players and/or non developers.
I made this thread for them, the devs, and myself, your unsolicited adviced is not welcomed. :)
- The DH's passives are flawed, as all classes are flawed. Why do you think nobody uses Hot Pursuit?
- The devs are looking for ways to fix the monk passives, the most flawed of them all.
And so I wrote that which, is the answer to their prayers.
- Don't like this thread? should've clicked the exit link I provided right on the first screen, buddy.
Edited by LordRaahl#1733 on 3/4/2013 11:24 PM PST
The Lord Raahl generally makes perfect sense though he sometimes takes a longish route to make it so.
This, as an example, the Transcendence suggestion is pretty good...then it is besmirched with the 50% reduction in life steal. While I enjoy the maths and everything, I'm not sure setting up a situation that requires a table to identify when a passive would be a benefit and when it might do the opposite is the direction to go in. Particularly when the buff you give to LPSS is relatively small. The spirit buff you give is situational. It would be interesting to see how it could be triggered. So, let's say one is empty of spirit...could walking through a molten pool spike it? ;-)
Edited by adm0ni#1887 on 3/5/2013 12:54 AM PST
Fury, let me raise my voice (I guess) one last time to honor your effords.
First of all:
I read through all the lore and found it to be a good read. Wicked but entertaining. All but one thing: How can you compare Odin with Sauron??? THAT is true blasphemy! >:[
Anyway, lets go to the important part:
I'm not a dev, but I want to share my opinion considering the passives you suggested.
Good idea! I would realy like this.
Goes in the right direction, but might still not be competetive with the other passives.
The Sixth Sense:
I like that idea, but 1 sec might be a bit short, to have real impact.
The effects are both helpful, but it pushes that passive from defevensive to balanced.
Beacon of Ytar:
Cooldowns + lower costs would definitely make that passive useful! The damage reduce might be already to much...
Seize the Initiative:
Meh... I don't really like that.
The Guardians Path:
Your best idea & probably the perfect balanced change! Love it!
Near Death Experience:
Wow... That would be exciting! But I'm afraid, these changes are going to deep for our Dev's tastes.
Yeah... why not? The change fits to the idea of movement optimizing.
The reset would happen too fast. Apart from that, I'm cool with it!
Not a necessary chage, but I could live with that.
Chant of Resonance:
I don't know, what i should think about it. I probably wouldn't use it.
The Guiding Light:
That change would make this passive useful for Single Player.
One With Everything:
The effect would happen way to often & could be really disturbing for the gameplay.
Mantra of Destruction:
To extreme in every way. The biggest problem would be the negative effect on your allies; Every monk who'd use it would end up as an outcast.
Also I'm kinda disappointed, that you didn't ask for my assistance with the language of mordor.
Well... Wer nicht willig ist zu fragen, der ist zur Unwissenheit verdammt.
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.