So I love Wave of Light and TR now, I'll write another thread about it in a bit. It's awesome not having to punch anything!

I just want to know about mechanics and if my assumptions are correct.

Attack Speed --- no impact on Bells Damage, just higher AS means faster Bells.

Crit Chance - I'm assuming Crit Chance is lower than my sheet (38%).

A discussion point:

If Crit chance is the same as Paper Doll says, then I'm fine heaping CritDam, it works out on higher MPs. If Bells actually have a lower proc coefficient, then perhaps throwing a ruby in my skorn is more effective overall.

Example with imaginary numbers:

Say Bell has proc coefficent .3, then with my 38% crit chance I only crit 11.4% of the time... meaning with Bells it may be more efficient to sacrifice CritDam for BaseDam EVEN if my character sheet says I'm losing damage by doing so.

I may go ahead and hop on a higher MP Belial or something for real-world test, but right now I'm at work and curious if someone already has the information somewhere.

I just want to know about mechanics and if my assumptions are correct.

Attack Speed --- no impact on Bells Damage, just higher AS means faster Bells.

Crit Chance - I'm assuming Crit Chance is lower than my sheet (38%).

A discussion point:

If Crit chance is the same as Paper Doll says, then I'm fine heaping CritDam, it works out on higher MPs. If Bells actually have a lower proc coefficient, then perhaps throwing a ruby in my skorn is more effective overall.

Example with imaginary numbers:

Say Bell has proc coefficent .3, then with my 38% crit chance I only crit 11.4% of the time... meaning with Bells it may be more efficient to sacrifice CritDam for BaseDam EVEN if my character sheet says I'm losing damage by doing so.

I may go ahead and hop on a higher MP Belial or something for real-world test, but right now I'm at work and curious if someone already has the information somewhere.