Which is a disastrous state given the central role of loot as a reward mechanism in an ARPG.
You think I played GTA just for the story? Loot is central, not pinnacle. I'd like more customization with appearance. Loot diversity should improve with additional content.
Who ever played GTA for the story? Lol! I'd hardly consider that a reward mechanism for it. Central reward mechanisms for that were weapon/vehicle unlocks. (Although the story to VC was really well done - in part because they copied Hollywood blockbusters! Lol!)
Yes, loot is central which is why it deserves so much more development time than it has received. Fixing itemization should have been their first priority after the initial round of bug fixing. This BOA bandaid wouldn't have been necessary if they addressed it timely. The dev time spent implementing these changes will be worthless when they finally get around to fixing itemization. They could have done something else that would offer long term appeal that wouldn't be trashed the moment other fixes went through. Something as simple as designing more random events would have been dev time better spent.