BUT, I'm worried about their suggested plans, as I feel they MAY HARM GEAR DIVERSITY, so I'm glad they didn't rush into this. If anything, we need more gear diversity, not less. ;p I believe...
PROBLEMS THAT THE DEVS ***SHOULDN'T*** TRY TO SOLVE:
"Wizards are vulnerable when they’re standing still to channel" - I believe it can and SHOULD be fixed by the player - gear specifically with more eHP.
"Wizards with high attack speed to be able to sustain casting" - Again, players can fix this by gearing specifically with less attack speed (like how monks gear TR builds).
Different gearing should be encouraged:
Different gearing, and having multiple gear sets, improves everybody's probability of finding something usable or sellable. :) (I hate to use the overused word "itemization" here). A character who is optimally geared for archon (1h black+triumvirate+moderate ehp) or CM (chantodo, high ias, high mitigation) should not be able to run a channel build as well as one geared specifically for channelling (2h+high ehp+soj) - we don't want everyone going for the "same gear" in the AH.
So what will help with both build AND gear diversity?
Channel spells need to have a better DPS multiplier, to justify the loss of paper DPS due to its specific gearing opposed to archon (i.e. more defense and low attack speed).
The simplest solution, of course, is to just buff the numbers (worked for monks!) :p
Or a cooler solution, leave the numbers as they are, but significantly increase the effect of Arcane dynamo on channeling skills, so channel builds will play differently to archon as well (more emphasis on positioning yourself well to hold the channel). And if you're willing and able to stand prone amidst lasers and plagues to hold your dynamo-buffed channel, you want to it to be worth it!
What do you guys think? (and who here actually runs a channeling build) :p