Upon release drop rates pretty much went along with the class of gear. Rares dropped exactly that, rarely. Getting a Leg/Set was huge bc of the slim chance to drop. Now Im easily filling up every tab with rares after one run, and 90 percent of the time Im snagging a Leg/Set. Rares have become the new blues, and Legs/Sets have become the new rares. The old blues are completely useless.
Blizz creates Hellfire rings to give players something to do. Hellfire ring is used for experience gain. Blizz adds more exp gain per MP level rendering Hellfires almost useless. Or at the bear minimum making the effort to farm for hellfire's not worth it. Blizz creates BOA items which are cheap and created almost effortlessly. BOA items blow Rares/Legs/Sets out of the water.
Upon originally entering inferno I hit all the walls Act 1, 2, and 3. Inferno was supposed to be tough, giving players something to work up to. Giving players the ultimate goal, to beat inferno. Blizz nerfs Inferno making it where you can sleep through runs. Blizz creates Paragon lvls to give players a new goal, to reach 100.
Its just confusing when thinking about what direction Blizz is going in the game. They implement hellfires for experience and the next patch they make hellfires practically useless. They buff drops, there is nothing rare or legendary about these items. Are they going to create a new tier of gear? They nerf inferno, now what is my goal? Am I just supposed to try to hit Paragon 100? Am I leveling my character just to farm more or is there going to be a greater challenge/difficulty down the road. Thoughts?