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What he says is true.
Some items have +100 to (dex/vit/str/int) as a max, and can get an additional 100 with a two way stat split. Others can get up to +200 to one or more of the four stats but which can roll on a given item changes.
For example gloves can get up to 200 dex and another 100 from a split stat, bracers can't. Gloves are also stuck at a max of 100 Vit.
If we were looking for perfect gloves, especially for say a TR monk we'd want:
If using a dex craft our max dex is 330 and our max vit would be 200 (from a straight vit roll and dex/vit split roll). If using a vit craft we could roll 330 vit and still roll 300 dex however, allowing for gloves with really high effective with minimal loss of dex.
But as he notes main stat crafts in general still have a place in these sockets because getting such perfect high vit items is really really rare.
Yes its true.
You can only roll each affix once. Since the primary stat affix is fixed on the new crafted items you cannot roll it again. You can only roll the hybrid stat affixes (str/vit or int/dex etc). The hybrid affixes have a max roll of 100 to each. Primary affixes normally roll to also 100 but on certain items they roll up to 200. The items that roll up to 200 are: (for the crafted items)
Shoulders - str
Chest - vit
Gloves - dex and int
Bracers - none
So for shoulders if you craft the str ones the max you can get is 330 str and 200 vit. If you craft the vit ones the max you can get is 300 str and 330 vit.
Its the same for dex or int on gloves and vit on chest.
The max rolls would be:
Str shoulders - str 330
Dex shoulders - dex 330
Vit shoulders - vit 330
the fixed roll is up to 230 and a hybrid roll would add another 100.
The thing is though that shoulders normally roll up to 200 pure str. The fixed stat rolls up to 230 but it replaces the normal pure str shoulder roll.
If you want to absolutely min/max your character its something to think about but as the poster above said you are subject to more RNG to get your high primary stat.
Edited by Rapap#1672 on 2/15/2013 9:37 AM PST
^Ah, that clears things up. So from all this data, I can conclude:
If your character has primary stat X then for pieces of (found) rare gear with a cap of 300 in X, it is advantageous to craft of Vitality gear. (630 total X/Vit points over 530 total X/Vit points).
But if your character has primary stat X then for pieces of (found) rare gear with a cap of 200 in X, it is advantageous to craft of X gear. (530 total X/Vit points vs. 530 total X/Vit points). This is because, as said, there is less RNG to get your primary stat X
I only started rolling the Vit pieces after I had crafted really solid Main stat pieces for every slot. I feel the thing with the Vit pieces is basically that they have a lower chance of being useful if you are a one class player, but if you are crafting them with all 5 classes in mind, you have a chance of rolling a really insane set of stats for one of your five classes; or just a much much smaller chance of rolling a great piece for just one class in particular. So basically I look at the Vit pieces as my "long shots" of being useful, and maybe, just maybe, being close to perfect.
Rolling vitality shoulders is pretty pointless IMO. Look up diabloprogress for 290 str 300 vit shoulders with all res. Only about 5 of them have been rolled WORLDWIDE. Unless you've been botting the last year and sitting on 100,000 DE, it's a pretty pointless venture. Main stat crafting is far more effective.
Edited by Kirishima#1651 on 9/9/2013 11:18 PM PDT
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