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I have really focused a lot on crit chance and crit damage for my WW barb. I have pretty much neglected attack speed. How vital is it? I have read some of the other posts about it, but I still don't quite understand it.
Do I need to significantly increase my attack speed to really take advantage of the build? How much would I need to add? Thanks
That isn't the minimum...but it can be hard to pull it off with less than that....
One of my first vids where I perma-wrathed with a mace/dagger and only 8% IAS from my Lacuni's.
I wouldn't suggest someone unfamiliar with the build try it though.
Edited by Wayneold#1685 on 2/24/2013 8:25 PM PST
Ok, here is an mp4 video of the same set-up:
The only reason I had no IAS was because I did not understand breakpoints at the time....it wasn't because I did not think they were important once I did understand them. Obviously, the better breakpoint you achieve with relatively the same average damage the better off you will be in general. But there is no necessity when it comes to IAS and perma-wrathing.
they are all important, but i prioritized crit chance, ias, then crit dmg in that order.
He is talking about WW build, which deals with breakpoints, and unfortunately that type of simple math doesn't work exactly as such.
sigh. I'm not gonna argue with keeping wrath in 1 segment of a 5 zone run. Keeps 2 has the highest mob density in act3, but good job. People can see despite the high mob density, your wrath timer was almost expired several times.
Besides your OH is an IAS dagger and with only 8ias on gear you are hitting 2.23 on the OH.
If you had followed my PTR testing back in September, as well as my Rend + OPKS explanation, you wouldn't look like such a noob.
Because breakpoints work in a system where they increase, and then level off until they reach another breakpoint. For simplicities sake if someone has 2 attacks per second and they change gear, and without changing any other damage modifiers other than attack speed they end up with 2.21 attacks per second they will still deal the exact same damage with a whirlwind build, despite increasing their attack speed by 10.5%. They gain literally no benefit.
For more information:
Watered-down Joch is calling me a noob.....
I am so confused by this post....
Edited by Wayneold#1685 on 2/25/2013 12:25 PM PST
I guess my biggest question is this:
Is increasing the tick speed of tornadoes and whirlwind more about fury generation or the damage it does?
I have the full IK set and I duel wield mighty weapons, so fury generation is not an issue for me. If that is the case, should I just focus on more crit chance/damage, or is it still smart to try to increase my tick speed for the damage?
I've helped some friends starting out build ww barbs and cm wizards, and what I usually tell them is to disregard crit damage altogether and just get as much ias and cc as possible. Yes, overstacking ias "inflates" your DPS, but my mentality is, that more is better than less for a beginner. That doesn't mean to blindly overstack, but, they'll likely be upgrading so frequently and won't have every piece planned out, so it's better to leave some wiggle room of a few APS above a breakpoint. High breakpoints and crit chance are what give the build functionality, higher damage in the form of strength, cd, and +damage are gravy on top that get added over time.
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