02/22/2013 03:02 AMPosted by JaphascaNo, it doesn't. Not at all. the only difference would be control mechanisms, and D3 was clearly designed for PC controls (keyboard + mouse) so I don't see ANY choices designed for console.
02/23/2013 07:21 AMPosted by obie1970I'd love all these people who think that a RPG has to be "dumbed down" to be on a console to go and play Demon's Souls for a bit.
The problem is that a lot of you people think that the console crowd are nothing more than a bunch of simple people who can't handle REAL complex PC games like D2 and that is the reason why D3 was "dumbed down". Truth is it's 2013 and the amount of people that play video games is 10x bigger on both PCs and consoles then it was back in 2000... it's streamlined like everything else to appeal to a larger audience. Hell how many "hardcore gamers" do you think play PC games like LoL or WoW?02/22/2013 03:26 AMPosted by MGHWhile we are at a point now where consoles have actually caught up with, and in some situations, surpassed, the average gaming PC
i quite strongly disagree with this...No, it doesn't. Not at all. the only difference would be control mechanisms, and D3 was clearly designed for PC controls (keyboard + mouse) so I don't see ANY choices designed for console.
there were many hints the game would be moving to console ( or at least a more generic console like audience ) :
Changes in D3's skills, systems etc are reflective of a shift from the accessible complexity of D2 to streamlined linear progession in D3 that a console gamer target base would appreciate more..
no way to create characters that could not hit end game and upset a crowd who expects to finish every game ( unlike 10 years ago where you could hit a brick wall in a PC game for earlier mistakes)
map design and the linear dungeons are also typical of a console environment that guide players where they need to go..
Obvious directional guides ( arrows on minimap ) and floating, talking bosses to guide gamers through environments.. these were not part of the previous installments and their omission was a critical part of the diablo atmosphere but the lack of direction is not typical for console crowd.
"tight " environtments that will allow 4 players on 1 tv to follow the same screen with their characters on it.. D3's environments remind me of the old gauntlet style arcade games...
controls actually clearly designed for gamepad.. count the skills and then buttons on an xbox controller.. characters will be moved with directional pad .. bam.. works flawlessly.. D2 had more keybind options and controls ( though not heaps ) that were reduced to fit this control scheme.
EDIT: deleted a paragraph by mistake
graphics.. made more colorful and accessible with strong visual indicators, swipes etc as to what is going on which makes MUCH easier to follow on a TV screen while sitting on the couch.
blurred, low res textures and low visual fidelity is not an issue when on TV screen but helps with the consoles lack of memory .
EDIT: just want to add i think D3 will be GREAT on console.. i can't stand the PC version because of all it should have been but wasn't but i can see it being great fun on a couch... shame its keeping diablo name though... will be a completely different game from the other 2 when the transition is complete.
02/23/2013 08:31 AMPosted by SwagmanThe souls series is not a good comparison. They did indeed stick to their guns and have made a non simplistic game that is as punishing as it is rewarding. Dark souls has also only sold 2 million copies with Xbox and ps3 combined. Compared to skyrims 12.5 million. As far as simpler more streamlined games go skyrim wins by a mile over dark souls. Blizzard wants skyrim numbers not DkS numbers.
There is, for the most part, an agreement that D3 was at some point intentionally diluted or stripped or however you want to say it, of a lot of interesting and good features. Not only the stuff we saw from closed beta but ideas they could have easily borrowed from D2. I don't think anyone here would say that spell synergies was a dumb idea.
The 2 sides I see as an explanation as to why D3 is not at its full potential right now is (my opinion) either
A. The choice to release it as a console game impacted design choice, in order for D3 to accommodate for the MUCH BROADER age range of console players more intricate features were opted out to appeal to a MASS MARKET.
B. Blizzard has made some poor choices in development leading to what we have now.
Now I personally (remember opinion) feel that option B is harder to believe. Because blizzard has the financial backing of WoW, the experience of being what some would say a leader in the gaming industry for over a decade, and having amazing titles in the past to learn from their previous successes.
They have money, they have experience, and they have a reputation and name to attract top developers to want to work with them. It's because of all of these reasons that I feel like its harder to believe that blizzard just made a flop of a game on accident. I mean look at Starcraft 2. They didn't just scrap the basis of the game. They built upon and improved Starcraft 1 and its great.
Non simplistic game? LOL. There is nothing of complex in Dark Souls -.-''
As if Demon's Souls is a good example of an rpg -.-''
02/23/2013 09:38 AMPosted by PetyrCompared to what? If you're actually saying that the Souls games are easily accessible, then you have openly declared that you don't know what you're talking about. The Souls games are examples of ARPGs. They don't bang you over the head like other RPGs, but that doesn't change that the fact that it's still an RPG.
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