Simplified Skill tree
Even more simplified skill allocation/changes
No stat allocation
Super linear maps
Colorful maps all over
Health globes ( even if i like them )
The number of total skills you can use ( count how many buttons a pad has , coincidence? )
No PVP yet
The buttons comment perhaps notwithstanding, this is a primary example of a really bad, snobbish argument.
I have been playing console games since the Atari 2600. I have been playing PC games regularly since Ultima 4. In the long-term since then, I have played many, MANY console games that surpassed the assumed "complexity" of PC games, and many had systems that you mentioned above.
The console market is not entirely made up of simpletons like such a post implies. There are many complex games that are designed for consoles and that console gamers and PC gamers alike enjoy.
While it is true in the past there were differences, they were generally due to technological considerations, and the other differences--like the long standing difference between "console" and "PC" RPGs, for example--came down mainly to target audiences.
This is no longer the case. A high-end gaming rig is simply another "console" to complete with other consoles. The only real differences in what games can be like on each comes down to available controlling methods (pads, mouses, keyboards, motion control, etc.) and the artificial limitations on content manipulation that console makers tend to impose on games. A PC can be replaced or upgraded without changing its game choices, whereas consoles come in discrete iterations that limit (nowadays) nothing more than graphical considerations, realistically speaking.
To assume that console gamers need a "dumbed-down" version of something is to be a boorish snob.