Diablo® III

I don't get multi-platform negativity



But...Diablo is a hack-and-slash game. (As is Diablo II.) :(


Very disheartening to hear this franchise get boiled down to semantics. These games are so much more than hack-and-slash.

That's like calling Warcraft 3 a sequel to Starcraft because they're both real time strategy. By that same logic, we should all go play Path of Exile. It's apparently a Diablo game.

The Diablo games ARE hack-and-slash games. This isn't even debatable. Diablo games might be hack-and-slash games with other stuff included, but they're still hack-and-slash games.

I might as well say that MLB: The Show is so much more than just a sports game.
That "other stuff included" can make a HUGE difference though.

And since it has the name DIABLO, the "other stuff" should make a huge difference!

But D3 seems to be just a DPS machine, and so it is "just" a hack-n-slash instead of DIABLO game.

That is what I was trying to point out when our beloved CM quoted me and then made that statement!


No, the PC version of Diablo III was not designed for console from the beginning. It was developed for the PC with one major goal in mind: provide players with an awesome hack-and-slash computer game that's both fun and engaging. Whether or not we achieved that goal is certainly up for debate within this community, but it doesn't make it any less real or valid. All the decisions we made when developing Diablo III -- including combat, skills, character controls, user interface, and itemization -- were ones we believed would deliver a great online experience, and the same can be said for the improvements we've made since launch. These decisions were not hindered (i.e. "dumbed down") by the development of a PlayStation version or altered to accommodate it.


Fair enough.

However, explain then how removing Skill Runes as drops and ranks producing a rune system with zero depth, No world randomization (what there is is very VERY limited), poor itemization (you guys seem real bullheaded that it's fine), lack of ladders, mostly useless crafting, one dimensional gems, only one act that's worth bothering with end game, considered "an awesome hack-n-slash"?

There seems to be this huge disconnect between what Diablo players want out of the game and what Blizzard south is determined to turn Diablo into. It seems you guys went out of your way to avoid it being ANYTHING like the previous titles in any way.

I say this not as a hater but as a hugely disappointed fan with the end results of this instalment. My entire friends list that's been offline for 80 to 150+ days is rather disheartening too. They've all moved on.
02/25/2013 04:45 PMPosted by OldSchool
No, the PC version of Diablo III was not designed for console from the beginning.


Just like you were able to port Starcraft 2 and World of Warcraft to the consoles, right?

Look, I personally don't care about "nefarious plots" to cater to the console market. Frankly, it's a smart move. But, be honest at least. The intent is to dominate the market as best as possible. And to do so, games have to be able to work on all platforms. You couldn't do it with your other IPs, so you worked from the ground up on Diablo 3 with the ultimate goal of platform saturation.

However, the majority of what you stood by (always online being the biggest) is thrown out the window for the consoles,... why keep two different types of requirements, for the same game?

02/25/2013 04:45 PMPosted by OldSchool
For clarity, the PS3 version of Diablo III is based on the PC version and will include many of the same features as the PC game,


Again,.. except always online. This feature was always 'justified' to support the player (prevent hacks, etc.). Having Diablo 3 on PS3 is just dandy for me, but, why are you suddenly allowing 2 things PC gamers have been begging for since pre-launch:
- local play
- offline mode

I would hope you at least allow PC gamers to have these two features, since you are giving them to PS3 players.
No CM will ever comment on the "offline for PS" thing. Ever.
02/25/2013 11:28 PMPosted by Monksmash
not sure if this has been pointed out but they where recruiting "Senior Software Engineer, Console -- PlayStation 3 Specialist" around June 2011 for diablo 3.


Right, and this have to justify what exactly? The sorry state of the game?

BTW i don't get why the PC and console versions should be the same thing. If any of you sticked around the updates before the game was released (i talk in years), they showed some solid stuff back then that involved runes, charms, sockets, mystics - all that kind of good stuff, and more. Why we get this OBVIOUS console friendly version for the PC??? All the stuff back then was PC goodness and it all went down the drain. Why? We have two teams right? On for console and one for PC? Hmm? We would never know apparently...
negativity?

c'mon, imagine playing Diablo3 with PS3 "Kinect"
using a wizard with perma-freezing build.
yeah burn that fat baby !!

it'll be like this more or less, but will need to move 10x faster....

http://www.youtube.com/watch?v=Pj6lkEQ6sTU
Ok so lets suppose that what Lylirra said is true.

That means that D3 is blizzards 100% at giving us a great game. How's that grab you? There was no ulterior motives changing design decisions. This game as we have it is blizzards all in effort to give their fans a fantastic diablo game.
I think a lot of people don't really understand (or know) what Diablo 2 was all about.
A lot of those people are/were in the D3 dev team.

So true. While I agree that D2 was hack and slash, it had a dark gothic atmosphere, just like D1.

D3 in other hand, doesn't have a strong single binding theme for all Acts. This and poorely written story make the game not to be Diablo successor. In fact, the game is looking more like Bugs Bunny adventures title now.

No, the PC version of Diablo III was not designed for console from the beginning.


this is a big lie, everybody knows!!!
Edited by GlumpArt#2788 on 2/26/2013 5:36 AM PST
I have a hard time swallowing the not intended for console lines. Down to six skill options from eight + attack, seems to fit console controllers.
02/25/2013 04:17 PMPosted by Lylirra
No, the PC version of Diablo III was not designed for console from the beginning.

Excuse me but I won't believe it. I know you do your job nothing more.
But still nobody likes liars.
02/26/2013 12:48 AMPosted by Alcovitch
No, the PC version of Diablo III was not designed for console from the beginning. It was developed for the PC with one major goal in mind: provide players with an awesome hack-and-slash computer game that's both fun and engaging. Whether or not we achieved that goal is certainly up for debate within this community, but it doesn't make it any less real or valid. All the decisions we made when developing Diablo III -- including combat, skills, character controls, user interface, and itemization -- were ones we believed would deliver a great online experience, and the same can be said for the improvements we've made since launch. These decisions were not hindered (i.e. "dumbed down") by the development of a PlayStation version or altered to accommodate it.


If the game was not designed to ultimately accomodte the console, then there would have been loads of features in the PC game that are not. This game was technically developed for the PC sure, but when greed overcomes duty those in power lose sight of what is really important. Blizzard started out broadcasting their "mission" to develop a game that was true to the diablo fans, and we could all smell it when the bull&%$@ started flowing out of your mouths.

More then 6 skills (the consoles only have so many buttons)

Users would have been able to create a game (with a name) and search a list of games/
More developed community chat rooms (console users have a hard time typing)

8 Players (console graphics)
02/26/2013 05:52 AMPosted by christy
I have a hard time swallowing the not intended for console lines. Down to six skill options from eight + attack, seems to fit console controllers.


One mouse hand, four fingers on "home row". Six.

Personally I don't want to have to sda24c2q2wa21aw1c1az when I play, I play in the dark, so 1211214413 is more my style.
02/25/2013 04:17 PMPosted by Lylirra
No, the PC version of Diablo III was not designed for console from the beginning.


Funny, this is not the first time Blizzard has flat out lied to us. So you mean to say that it's all just ONE BIG COINCIDENCE that within a month after the game came out people had ALREADY identified exactly what aspects of the game were specifically tailored for console release?

Number of players in a game?
Number of active skills?
Size of areas?
Simplification of game design?
These are just the tip of the iceburg...

All just a coincidence? You really expect your customers to believe that? I really don't get why Blizzard as a company thinks it's 100% A-OK to have zero integrity. As long as the money keeps coming in the ends justify the means?
Edited by Raby#1755 on 2/26/2013 7:28 AM PST
02/25/2013 04:17 PMPosted by Lylirra
No, the PC version of Diablo III was not designed for console from the beginning. It was developed for the PC with one major goal in mind: provide players with an awesome hack-and-slash computer game that's both fun and engaging. Whether or not we achieved that goal is certainly up for debate within this community, but it doesn't make it any less real or valid. All the decisions we made when developing Diablo III -- including combat, skills, character controls, user interface, and itemization -- were ones we believed would deliver a great online experience, and the same can be said for the improvements we've made since launch. These decisions were not hindered (i.e. "dumbed down") by the development of a PlayStation version or altered to accommodate it.

LIES
can we get a GAMEPAD SUPPORT patch please?
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