What I want is a LEGITIMATE and WELL-THOUGH-OUT reason for why ANYONE thinks the PS announcement has ANY EFFECT WHATSOEVER on the PC D3.
This has already been addressed several times now. I'll repeat since you apparently don't know proper forum manners and have blasted us with a bunch of capitalized text (which is equivalent to yelling, very rude), this indicates to me that you don't know how to properly use the forums and thus may not know where to locate the already existent answers to your questions/challenge.
The level of gaming hardware has almost caught up to PC hardware on average, and in some cases exceeds lower-end PC's. Also, more and more gaming consoles, PC's, phones etc are using more and more similar software as operating systems, just look at Windows 8 if you wish to see a great example of a mobile phone app if I ever saw one, UI-wise at least. The point is, the only difference between these devices any more are the tools for user interface. So, the typical tools with a gaming console are controllers, with a phone it is the phone itself, and with a PC it is a keyboard and mouse. All three of these categories of devices allow for auxiliary attachments but usually these do not come standard and cost more money.
So now, when businesses combine, like a married couple or a pet and its master they generally become more and more like one another. Thus we can assume that Activision got classier and more creative whilst Blizzard got larger and greedier as a result. This means the newly combined business cares more about profit than either did ever before. But they still have a shred of game-making ability. For these two reasons, the current Blizzard is unlikely to waste resources having several independent teams for making different versions of the same game.
So now that we've gotten obvious facts and opinions based upon facts out of the way, what is the obvious conclusion that most people are jumping to (that many of us have known for a while now). The conclusion is that to maximize profits and make it easier both for development and manufacturing cross platforms, Blizzard has simplified Diablo 3 dramatically.
The upside is that this makes the game slightly
more accessible. I say this because you don't have to have a great
PC to run this game. I said slightly
because, honestly, in today's economy, I feel that $60 ($100+ for CE) is a ton of money for the quality level of this game (yes even taking into account we don't (yet) pay a monthly fee), this price limits accessibility.
The downside is that even with the slight increase in overall accessibility, not as many people are playing the game as we would all (players and Blizzard) hope. This is because the game is not of the level of quality than we expected Diablo 3 to be. With its complexity stripped down for greater sales and accessibility along with cheaper development than it would otherwise have had, combine this with business decisions that seemed good but were long-term poor decisions (such as the AH), and combine this also with uncreative design, limited content, and a general feel of the game that does not match its much more successful predecessors, you get a lot of complaints from fans and critically-minded folk alike. We wonder what the game would have been if just for PC, if not dumbed down, if designed under better more creative management and design team with enough expertise in designing award-winning ARPG's while still having the resources of a larger company at their finger tips. We wonder this because this is what marketers and advertising for the game implied we would get, and we obviously did not get a polished, ready, quality product. This isn't like putting a quarter in a machine and hoping that you get the good prize, we invested $60 into this, heck they didn't release the hardware/software requirements until later on so I even bought a new PC (Diablo 3 wasn't my sole reason for doing this but it was part of my decision). Then it turns out I probably didn't need to buy the PC I did.
The graphics, the complexity level of the game, the lack of choices, the lack of content, so many things about this game in comparison to Diablo 2 or other more current similar games cries big company trying to make more money and damned be the quality. Making this game available on gaming consoles (which they've talked about doing for a while now (although originally they claimed they wouldn't do it)) is just one of many bad moves made by Blizzard in an attempt to make more money. And yes, due to sharing capital and resources in a larger business to improve efficiency (yes, this is what they call employees, people and their ideas, nowadays in large businesses), this meant that design for a gaming console was going to restrict design choices for PC. Unless a developer, not a blue, came on a proved to us that the development of Diablo 3 for PC and Diablo 3 for other platforms were independent, I would not believe it, because it would be an absurd thing to believe.
I wasn't surprised by the announcement and I hope some little kids have fun playing a game that it totally inappropriate for them since it is a mature game, but heck parents nowadays don't parent and even if they wanted to they're too busy working to earn money for large corporations like Acti-Blizzard.
Anyone who claims that this didn't negatively affect the development of Diablo 3 is absurd unless they argue that making it cross-platform demands that Blizzard put more money into development. But does this balance out all the negative affects? I doubt it. And did they really put any more money into development than they absolutely had to? They didn't know the game would sell this well. They knew it would sell well but not this well, so no, they did not put enough money into making this game. They didn't know that they could easily have afforded it. The irony is that now that they can afford it, you'd think that there would be dramatic improvements, but we were reminded of the fact that, no, they're too busy getting D3 out to gaming consoles or phones or whatever they'll try to put D3 onto now.. probably Apple tablets or HD online TVs next.. sigh..
PS: There may have been some typographical errors or such. I'm busy today and don't have time to edit this. As much as I wish I had a well-paying job doing this, no, I am not paid to write these walls of text. I am aware that while I am stating some obvious facts, these posts I make are largely my opinion or at least heavily influenced by my biases. I don't post these to hate on Blizzard or to make money, I make these posts because I genuinely care about the game and I also believe its fans deserve to know the truth. The truth is that Blizzard compromised on the quality of Diablo 3 for accessibility to the game and for more profit for Blizzard and its stockholders. I thought everyone already knew this and since it seems like some people didn't I wanted to make it very clear. People are welcome to disagree with me but it is my opinion that these people are just denying what they know is true because they're trying to avoid being cynical. But I'm not cynical, I'm just very disappointed.