Diablo® III

My 2 cents for next patch WD skills update

Posts: 8
Poison Dart
- Numbing Dart: Increase slow to 80%. Makes it have some usefulness.

Corpse Spiders
-Spider Queen: Increase her radius and movement speed, maybe a wee bit more damage. She literally has to breathe down a mosters neck for her to damage them and god is she slow.

Plague of Toads
-Toad of Hugeness: Allow it to swallow champion monsters. A fun diasble but at the price of using up a skill slot and actually making the monster immune to damage other than the swallow damage.

Fire Bomb
-Pyrogeist: Reduce damage to like 400-500% and allow it to hit all targets within 8 yards. Because this is what every WD that ever tried this skill for the first time was actually expecting.

Hex
-Hedge Magic: Change the heal to periodically heal allies for 5% of their HP.
-Jinx: When attempting to Hex, Jinx should be a secondary effect. So monster that gets hexed into pig recieves 10% damage, plus the secondary debuff for additional 10% more damage. Anything that cant be hexed into animal would just recieve the secondary 10% debuff.
-Angry Chicken: Fun skill! Reduce cooldown to 8 sec. Taking Tribal Rights would reduce it to 6 sec, making it more fun!
-Painful Trasnformation: Same idea as above mentioned skill Jinx.

Mass Confusion
-Mass Hallucination: Slightly increase damage, radius, and giant spirit movement speed. Would help it compete with other runes.

Zombie Charger
-Undeath: If zombie reanimates, its damage increases by 75% per bounce. So first bounce would be 280%, and if it reanimates again second bounce would be 355%. Warning! Baby zombie bears will cry!

Acid Cloud
-Kiss of Death: Add chance to blind monsters. Idea curtesy of spitting cobras.

Wall of Zombies
-Dead Rush: Reduce cooldown by 10 sec. Its in many WD's wish-list.

Fetish Army
-Fetish Army: Reduce cooldown to 90 sec. They tend to die fast anyways. Would allow us to consider using the skill, especially with Tribal Rights.
-Devoted Following: Reduces cooldown to 60 sec. Would have to update rune so its still in par with other runes.
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Posts: 8
plz feel free to add any ideas, someone could be watching >.>
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Excellent changes.

Plague of Toads
-Toad of Hugeness: Allow it to swallow champion monsters. A fun diasble but at the price of using up a skill slot and actually making the monster immune to damage other than the swallow damage.
+9000!!!

But also, addling toads and Explosive toad buffs.... everyone just uses rain of toads which is boring.

Zombie dogs: New Rune "Big Dog"... Gives 1 zombie dog but is bigger and badder than the other dogs.
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Posts: 2,106
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-horrify stalker rune increases movement speed by 50% for 5 seconds
- about 50% dmg increase on all bats runes
-200%-300% travel speed increase of all toads rune where they jump on the ground
-50% dmg increase on all zombie wall runes and 300% dmg increase on pile on.
-100% dmg increase on all grasp runes
-cd of fetish decreased to 40 seconds
-cd of mass confusion decreased to 30 seconds
-mana cost of locust swarm reduced by 75%
-ptv mana cost increase reduced to 10%
-fierce loyalty also gives all your pets 5 mana on crit including fetishes.
-tribal rights reduces all cooldowns by 20%
-spiritual atonement many regen increased to 3%
-ac corpse bomb dmg increased by 75%
Edited by ChuckNorris#1885 on 2/25/2013 3:45 AM PST
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Wall of Zombies
-Dead Rush: Reduce cooldown by 10 sec. Its in many WD's wish-list.


Also, skill renamed to: Zombie Nova

Plague of Toads
-Toad of Hugeness: Allow it to swallow champion monsters. A fun disable but at the price of using up a skill slot and actually making the monster immune to damage other than the swallow damage.


I know a lot of people have suggested this, but it's a bit OP in group play. 2 docs each with hex and huge toad could completely shut down champion packs.

How about if the huge toad lasts 10 seconds, does its normal eating ability on non-champions, but vs. champions its AI changes so he runs up in their grill and starts casting the base plague of toads ability?

...

Finally, regarding Locust Swarm: how about if Zombie Dogs can now cast this spell for no mana if you have Locust on your toolbar?
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Posts: 8
How about if the huge toad lasts 10 seconds, does its normal eating ability on non-champions, but vs. champions its AI changes so he runs up in their grill and starts casting the base plague of toads ability?


that actually would be kinda cool seeing the big toad spitting out little toads
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