- Numbing Dart: Increase slow to 80%. Makes it have some usefulness.
-Spider Queen: Increase her radius and movement speed, maybe a wee bit more damage. She literally has to breathe down a mosters neck for her to damage them and god is she slow.
Plague of Toads
-Toad of Hugeness: Allow it to swallow champion monsters. A fun diasble but at the price of using up a skill slot and actually making the monster immune to damage other than the swallow damage.
-Pyrogeist: Reduce damage to like 400-500% and allow it to hit all targets within 8 yards. Because this is what every WD that ever tried this skill for the first time was actually expecting.
-Hedge Magic: Change the heal to periodically heal allies for 5% of their HP.
-Jinx: When attempting to Hex, Jinx should be a secondary effect. So monster that gets hexed into pig recieves 10% damage, plus the secondary debuff for additional 10% more damage. Anything that cant be hexed into animal would just recieve the secondary 10% debuff.
-Angry Chicken: Fun skill! Reduce cooldown to 8 sec. Taking Tribal Rights would reduce it to 6 sec, making it more fun!
-Painful Trasnformation: Same idea as above mentioned skill Jinx.
-Mass Hallucination: Slightly increase damage, radius, and giant spirit movement speed. Would help it compete with other runes.
-Undeath: If zombie reanimates, its damage increases by 75% per bounce. So first bounce would be 280%, and if it reanimates again second bounce would be 355%. Warning! Baby zombie bears will cry!
-Kiss of Death: Add chance to blind monsters. Idea curtesy of spitting cobras.
Wall of Zombies
-Dead Rush: Reduce cooldown by 10 sec. Its in many WD's wish-list.
-Fetish Army: Reduce cooldown to 90 sec. They tend to die fast anyways. Would allow us to consider using the skill, especially with Tribal Rights.
-Devoted Following: Reduces cooldown to 60 sec. Would have to update rune so its still in par with other runes.