02/28/2013 08:30 PMPosted by ÐragonslayerI'm not surprised they didn't mention consoles but that doesn't mean health globes aren't console friendly and they didn't at least in part implement it because of that. LIke they don't mention alot of things they do and they carefully navigate around alot of topics. That doesn't mean 2 + 2 =5. It means they just didn't speak about it even though it clearly works in the console space and works very well.
Again, this game wasn't developed for a console. It was developed for a PC, then the decision to port to a console was made later after some analysis was done to see if it would be a good idea.
You can like potion spam all you like, but the fact remains that globes were a system meant to get rid of mechanics like that.
As Jay said, it just gives the developers a poor excuse to make things stupidly hard without doing any sort of balancing because you can just spam a potion and win.
One of the things I dislike most about TL2 is the fact that I just constantly hit my potion button every 6 seconds for extra health regeneration.
That's hilarious you attribute the sole success of diablo 2 to its social element. I agree it's missing in Diablo 3 but it isn't the sole contributor to the winning formula. I have to ask if you have any experience playing the game because it sounds like you don't know what the [expletive deleted] your talking about. Yes the social side did add to it but that wasn't the only thing. The game was fundamentally good. It's a formula that's carried over more or less in other games and those games have more or less remained true to the formula. They haven't all carried potion spam, although PoE does indeed have a good way of handling it. You'll notice of course that none of those games has the same popularity that D3 does. You don't like potion spam that's fine. It wasn't a problem in D2 and it didn't need fixing, regardless of what jay wilson has to say. The guy no longer working on this game I might add.
I'm not saying the sole success of D2 rode on the fact that it was social. There were things that worked and things that didn't work in D2. However, having played at least a couple hundred hours of D2 a few years ago I can safely comment on things I disliked. The absolute necessity of potions was one of them. It's the same thing I hated about a lot of early RPG's. The complete reliance on potions is an old and unnecessary mechanic that needed to go.
Lastly, even though Jay is no longer involved with the development of D3, he was a great influence over the game's development. Health Globes aren't something that were added in 1.0.7... They've existed since the game's launch so making statements that Jay's insight is invalid just because he no longer works for the company just baffles me.
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