Let me first say that I loved this particular post of yours, especially the part about the opinions based on facts he got wrong:
That aside, I would like to discuss few things with you.
First, upon braking down, Gosu's idea about removing class specific affixes is not bad at all and it's got hellavalot more to do with itemization, than it does with a "roundabout way of re-implementong the Diablo 2 skill system". I think that both me and the Game designer misunderstood Gosu's idea (which is partially our fault, but partially Gosu's fault as well, considering that again, both me and the dev failed to understand what he was saying initially)... or may be that's my interpretation, I don't know. In any way, please do take a look:
Gosu is not trying to re-implement the old Diablo2 skill tree system, he's merely trying to improve the itemization. He wants to remove class specific bonuses, so that certain item can be just as good for multiple classes instead of just one. A simple example can illustrate that.
Say I have a chest with 90Dex, 90Int, 160+Vita, 70+all resistances and +10max discipline. This chest will clearly operate the best on a Demon Hunter.
Gosu want's to replace the +10max discipline with... say 3 points of Nephalem Powers, which each class can spend on something like talent tree.
Say on my demon hunter I spend 2 points on a tallent "Increases Max discipline by 3 per point" and one point on "Increases hatred regeneration by 1.5 per second, per point".
The difference is that I can now use that chest equally on a Demon Hunter, Monk, Wizard and Witch doctor, because each of those classes would be able to distribute the 3 points to class specific bonuses. The result is that an item that was good for a single class is now good for four!
I hope this explains it better.
The second thing is based on this particular quote:
Choosing points or mini skill trees as in the past. We should move on.
I also think that rebuilding hundred characters of the same class is in the past. In fact, not everyone did it back in the day. Many players (including me) used character editors to try different builds, before actually leveling the real character in a legit manner. I didn't wanna waste my time doing the same thing hundred times back then and I don't wanna do it now either.
That said, Gosu's suggestion's got nothing to do with that. He didn't suggest re-leveling the same character over and over again. What he did suggest was a fix, which was directed towards improving the itemization, while adding some very minor form of customization (which is good), and from what I understood he suggested the points to be refundable (which is also good, since I don't wanna re-level my character hundred times).
03/02/2013 07:06 AMPosted by theeightharkI like the principle of the idea, it just needs to be implemented in a different way.
My question is how would you feel about the system the way I described it.
And finally, to this last particular quote:
WoW moved on in Panda. D3 moved on. It's best not to move back into the past.
Do you think WoW is a good place right now? Because I most certainly don't.
Do you think Diablo should follow in WoW's footsteps? Because I most certainly don't.
Not everything in the past is necessarily bad. I would argue that many things in the past were better and it's not just the nostalgia talking.