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please o please no "immune to elemental damage" thats climbing the line of cold absorb, etc. We don't need that destroying pvp; furthermore, I like all these cast on hit ideas, although I realize all the programming and testing this will require and would prefer, rather, pvp and other things be focused on first. e.g end game content, co-op improvments, drop improvements. Worry about getting rid of these 98% terrible drops we waste so much time identifying first. This is good for near future, although honestly, there is much that needs to be improved on first IMO.
Edited by TwIzTiD#1428 on 3/8/2013 3:38 PM PST
Eye of the Storm
+10% Chance to Cast Cyclone Strike on attack
Mira's Last Letter
+Grants 10 Mana per Kill (Witch Doctor Only)
+50% Chance to Cast Corpse Explosion (Exploding Palm) on Kill
Those whom you love never die in vain.
Here is mine.. From the old thread.
Edited by Enkeria#1978 on 3/8/2013 3:49 PM PST
While I love the idea of reintroducing the Vamp Gaze and all of these ideas are awesome, the stats on this particular one would pretty much trivialize the game.
The Prickly Pear (1h Mace)
+Increases all Thorns damage by 600%
Mask of the Wolverine (Helm)
+1000/s Life Regeneration
+2 Random affixes
Eisenhardt's Grasp (Glove)
+Increased Pick Up Radius
+Reflects all projectiles
+Chance to pull distant enemies to the player
+3 Random affixes
The Gambler's Gambit (2h Staff)
+Enemies have a chance to explode on hit for weapon damage
Shin Susenju (Shoulders)
+Random elemental resist
+Increases Way of the Hundred Fists damage by 800%, turns spell into Spirit Spender
+Reduces Run Speed
Cape of the Lutist (chest)
+Chance to Cast Smoke Screen on Low Health
Edited by Condottiere#1870 on 3/8/2013 4:08 PM PST
I love the idea, but items like this need the equivalent in ice/frost, lighting/electricity and poison and maybe arcane.
Things like this will make the game epic but there can't just be one single item that does things like this. We need a WHOLE lot more legendaries so there can be variety in each class.
Plus each class should have equivalent items respectively.
Harlequin Crest Shako (helm)
4.5% Crit chance
7% Attack speed
75 vit (+1 vit per paragon level)
75 Str/Dex/Intel (+1 per paragon level)
+.75 All Resistance (based on paragon level)
The idea behind this is to use paragon levels to add the stats and make the helm really appealing to everyone but not best thing ever. Budget players can use this because it will always be great and top end player's can find better. In d2 this was one of my favorite items, it gave 2 skills in d2 but since that doesn't really apply here I gave it Crit/IAS/Soc because those are the standards in d3 just like +skills was in d2.
Ive been playing since day 1(May 15th 2012). I just want to say that I do enjoy playing this game and I am happy and excited about the new content that you guys have been adding through patches and updates.
Here is my idea....
The itemization system is going to be addressed in the next patch and thats great, but why not add a new tier of item quality..."Artifacts"
These items are not dropped, but found through pieces that you find on the ground in the various acts(in really tricky spots guarded by rare mobs that are extremely hard to kill)that you can bring back to the blacksmith to forge costing gold of course. heres the fun part, you get to choose the stats you want from 7 properties and a socket giving you the power to create an uber item. Each stat you choose will be randomly rolled but still within a good range to not make the item useless.
Heres an example:
Lets look at the Monk's fist weapon,if you want an uber roll on this item your looking for:
Life on hit
you get to choose stats like this that are randomly rolled. so lets say you choose dexterity. You will get a roll from 150-250 making it a good range. Same thing with attack speed, you get a roll between 6%-12% also making it a good range and so on.
To find these items though you have to scour every inch of santuary for the pieces and they are NOT going to be easy to find of course, that wouldnt be fun would it?
So lets look at the monk's fists again:
All of the sudden while adventuring you stumble upon something wierd in the ground(right after you killed this rare khazra mob that almost melted your face) you pick it up and notice that they are (blades) to a weapon of untold power, a power which you have never witnessed before. So you decide to head back to New Tristram and ask the Blacksmith about it, but before you reach him, a spirit appears before you. A God?, legendary warrior perhaps?...all you know is that hes from your order and asks you to retrieve the rest of the pieces to his weapon of unimaginable power. So he sets you out on this quest to find the other 2 pieces(the grips)(metal). So after many days of fighting,searching(crying) you finaly find them. You bring them back to him and he tells you to have the blacksmith reforge the weapon. Once completed, you bring the weapon to him and he challenges you to a duel, for you must prove yourself worthy of having such power. Only after defeating him(many deaths await you by the way) will you obtain it and once equipped it becomes part of your very own soul and can never be dropped, traded,or destroyed.....
So thats how you get these badboys...
Now here are the rules for these items:
Can only be class specific
You can only equip 1 item on your character
Once you equip the item, you can never equip another artifact on that character ever again
Once equipped you cannot equip it on another one of your characters
once that quest is finished, you cannot do that quest for that character ever again
Cannot be sold, traded, or dropped
Well that pretty much covers it. I hope so much that a Blue will see this post and comments on it(Prays)
Let me know what you guys think of this. Let the comments fly!!! LOL
The Paladins Blessing
1000-2000 Block Chance
20% Chance to charge rain of vengeance when hit Demon Hunter Only
20% " " " Seven Side attack do 200%dmg
A powerful and holy paladin gave a blessing to his shield of when ever someone wields it they will have the power of The Holy Paladins
Tyrael’s Heart (Barbarian set):
Tyrael’s Might (armor):
80 – 300 Strength
200 – 300 Vitality
50 – 70 all resistance
10% More damage against elites
10% to Holy Damage
Tyrael’s Justice (2 handed sword):
150 to 220 strength
10% to Holy Damage
200% - 300% CD
10% - 15% CC
15 to max fury
1 open socket
Tyrael’s Wings (shoulders)
80 – 100 Strength
80 – 150 Vitality
10% movement speed
500 – 600 Life Regeneration
Increase gold/health globe pick up by 25 yards
10% to holy damage
100 to strength
100 to vitality
Full set bonus:
250 to strength
250 to vitality
150 all resistance
50% to holy damage
50% more damage to elites
Generates 3 fury per second
Tyrael’s Heart (Barbarian set):
This set is so OP I don't even know where to start.
Edited by BurningJC007#1355 on 3/8/2013 4:36 PM PST
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