Diablo® III

New Legendary Ideas

please o please no "immune to elemental damage" thats climbing the line of cold absorb, etc. We don't need that destroying pvp; furthermore, I like all these cast on hit ideas, although I realize all the programming and testing this will require and would prefer, rather, pvp and other things be focused on first. e.g end game content, co-op improvments, drop improvements. Worry about getting rid of these 98% terrible drops we waste so much time identifying first. This is good for near future, although honestly, there is much that needs to be improved on first IMO.
Edited by TwIzTiD#1428 on 3/8/2013 3:38 PM PST
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Eye of the Storm
Ring
+w/e x5
+10% Chance to Cast Cyclone Strike on attack


Mira's Last Letter

Mojo
+w/e x4
+Grants 10 Mana per Kill (Witch Doctor Only)
+50% Chance to Cast Corpse Explosion (Exploding Palm) on Kill
Those whom you love never die in vain.
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Developers’ Gift (amulet)

300 – 400 (Main Stat)
220 – 300 (Vitality)
100% more Experience Gain
Reduce Cool Down by Y seconds (to all skills)
100% – 200% CD
10% – 20% CC
15% IAS
Bound to account if Equipped
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Here is mine.. From the old thread.
http://eu.battle.net/d3/en/forum/topic/5575517724?page=25#499
Edited by Enkeria#1978 on 3/8/2013 3:49 PM PST
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Shaft Stop (armor)

150 – 200 (Main Stat)
80 – 100 (Vitality)
5% to 16% life
12% movement speed
0 – 3 sockets
5% - 10% chance to become immune to all attacks for 45 seconds on hit
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some of these are really awesome. especially when compared to what blizzard put out for d3. keep it going, maybe they'll actually listen to some of you
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Vampire Gaze
Legendary Helm
797-957 Armor

- +400-500 Armor
- Adds 5-6% to Cold Damage
- 3.50-4.00% of Damage Dealt Is Converted to Life
- One of 5 Properties
------ Increase Fury Regeneration by 2-3 per Second (Barbarian Only)
------ Increase Discipline Regeneration by 1-2 per Second (Demon Hunter Only)
------ Increase Spirit Regeneration by 3-5 per Second (Monk Only)
------ Increase Mana Regeneration by 10-20 per Second (Witch Doctor Only)
------ Increase Arcane Power Regeneration by 10-20 per Second (Wizard Only)
- Reduces Damage from All Attacks by 15-20%
- 5.0-10.0% Chance to Freeze Targets on hit
O Empty Socket


While I love the idea of reintroducing the Vamp Gaze and all of these ideas are awesome, the stats on this particular one would pretty much trivialize the game.
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How about a daibo called,

CRASHING WAVE

.8 atttacks per sec
1500 - 2200 base damage
150 - 200 CRIT DAM
SOC
LIFESTEAL
WAVE OF LIGHT CRIT 5-10%
PREVENTS ALL KNOCKBACK ON WAVE OF LIGHT
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Stone of Jordan (ring)

60% to 80% More Damage Vs. Elites
50% to 80% more experience gained
6% movement speed
10% chance to cast meteor on hit
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The Prickly Pear (1h Mace)

+Min/Max Dmg
+Dmg %
+Socket
+10,000 Thorns
+Increases all Thorns damage by 600%
+Random affixes


Mask of the Wolverine (Helm)


+Main Stat
+AR
+1000/s Life Regeneration
+Socket
+2 Random affixes


Eisenhardt's Grasp (Glove)

+Increased Pick Up Radius
+Reflects all projectiles
+Chance to pull distant enemies to the player
+3 Random affixes



The Gambler's Gambit (2h Staff)

+Socket
+Min/Max damage
+Dmg %
+Enemies have a chance to explode on hit for weapon damage
+Random affixes



Shin Susenju (Shoulders)

+Main Stat
+Crit Chance
+Random elemental resist
+Increases Way of the Hundred Fists damage by 800%, turns spell into Spirit Spender
+Reduces Run Speed


Cape of the Lutist (chest)

+Main Stat
+Chance to Cast Smoke Screen on Low Health
+Random affixes
Edited by Condottiere#1870 on 3/8/2013 4:08 PM PST
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Molten Manacles
Legendary Gloves

- +8-10% Damage as Fire
- +200-250 Fire Resist
- Absorb 10-15% Fire Damage as Life
- One of 3 Magical Properties
------ +80-100 Strength
------ +80-100 Dexterity
------ +80-100 Intelligence
- +10-15% Life
- 20.0-30.0% Chance to Burn Enemies for 40% Weapon Damage as Fire for 2 Seconds


I love the idea, but items like this need the equivalent in ice/frost, lighting/electricity and poison and maybe arcane.

Things like this will make the game epic but there can't just be one single item that does things like this. We need a WHOLE lot more legendaries so there can be variety in each class.

Plus each class should have equivalent items respectively.
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Electric Savior

Staff

400-600(Elec Dmg)
50-200(Vit)
0-1(Sckts)
100-300(int)
1%-10% increased Damage on Storm Armor
Electrocutes and kills monsters around you when you die

Revenge is Sweet
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So when Jay Wilson leaves the design team, that's when they want community feedback for things so important like Legendaries Items?

Could it be that Jay Wilson's direction to game design was really that bad?

I have never seen community managers so attentive to the player base before. Sure they might ask us for our opinion, but in the past week it has been very active! Which is a good thing! But very late IMO.
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Harlequin Crest Shako (helm)

4.5% Crit chance
7% Attack speed
75 vit (+1 vit per paragon level)
75 Str/Dex/Intel (+1 per paragon level)
+.75 All Resistance (based on paragon level)
1 soc

The idea behind this is to use paragon levels to add the stats and make the helm really appealing to everyone but not best thing ever. Budget players can use this because it will always be great and top end player's can find better. In d2 this was one of my favorite items, it gave 2 skills in d2 but since that doesn't really apply here I gave it Crit/IAS/Soc because those are the standards in d3 just like +skills was in d2.
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In my mind, Im already ripping apart this thread like a piece of paper.

Please think through and suggest more items for the wiz, monk, dh and wd class.

thanks.
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Buriza do Katana

2H
1200-1600 dps
+150-200 Primary Stat
+0.75 Attack Speed
+1 Primary Stat per Paragon Level
+10% chance to cast Blizzard on Hit
2 Open Sockets
Edited by dajusta#1674 on 3/8/2013 4:15 PM PST
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Ive been playing since day 1(May 15th 2012). I just want to say that I do enjoy playing this game and I am happy and excited about the new content that you guys have been adding through patches and updates.

Here is my idea....

The itemization system is going to be addressed in the next patch and thats great, but why not add a new tier of item quality..."Artifacts"

These items are not dropped, but found through pieces that you find on the ground in the various acts(in really tricky spots guarded by rare mobs that are extremely hard to kill)that you can bring back to the blacksmith to forge costing gold of course. heres the fun part, you get to choose the stats you want from 7 properties and a socket giving you the power to create an uber item. Each stat you choose will be randomly rolled but still within a good range to not make the item useless.

Heres an example:

Lets look at the Monk's fist weapon,if you want an uber roll on this item your looking for:
High damage
Dexterity
Vitality
attack speed%
Life on hit
life steal%
crit damage
sockets

you get to choose stats like this that are randomly rolled. so lets say you choose dexterity. You will get a roll from 150-250 making it a good range. Same thing with attack speed, you get a roll between 6%-12% also making it a good range and so on.

To find these items though you have to scour every inch of santuary for the pieces and they are NOT going to be easy to find of course, that wouldnt be fun would it?

So lets look at the monk's fists again:
All of the sudden while adventuring you stumble upon something wierd in the ground(right after you killed this rare khazra mob that almost melted your face) you pick it up and notice that they are (blades) to a weapon of untold power, a power which you have never witnessed before. So you decide to head back to New Tristram and ask the Blacksmith about it, but before you reach him, a spirit appears before you. A God?, legendary warrior perhaps?...all you know is that hes from your order and asks you to retrieve the rest of the pieces to his weapon of unimaginable power. So he sets you out on this quest to find the other 2 pieces(the grips)(metal). So after many days of fighting,searching(crying) you finaly find them. You bring them back to him and he tells you to have the blacksmith reforge the weapon. Once completed, you bring the weapon to him and he challenges you to a duel, for you must prove yourself worthy of having such power. Only after defeating him(many deaths await you by the way) will you obtain it and once equipped it becomes part of your very own soul and can never be dropped, traded,or destroyed.....

So thats how you get these badboys...

Now here are the rules for these items:

Can only be class specific
You can only equip 1 item on your character
Once you equip the item, you can never equip another artifact on that character ever again
Once equipped you cannot equip it on another one of your characters
once that quest is finished, you cannot do that quest for that character ever again
Cannot be sold, traded, or dropped

Well that pretty much covers it. I hope so much that a Blue will see this post and comments on it(Prays)

Let me know what you guys think of this. Let the comments fly!!! LOL
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The Paladins Blessing
Shield

1000-2000 Block Chance
200-300 Dex
100-170Vit
8%Attack Speed
20% Chance to charge rain of vengeance when hit Demon Hunter Only
20% " " " Seven Side attack do 200%dmg

A powerful and holy paladin gave a blessing to his shield of when ever someone wields it they will have the power of The Holy Paladins
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Tyrael’s Heart (Barbarian set):

Tyrael’s Might (armor):

3 sockets
80 – 300 Strength
200 – 300 Vitality
50 – 70 all resistance
10% More damage against elites
15% IAS
10% to Holy Damage

Tyrael’s Justice (2 handed sword):

150 to 220 strength
25% IAS
10% to Holy Damage
200% - 300% CD
10% - 15% CC
15 to max fury
1 open socket

Tyrael’s Wings (shoulders)

80 – 100 Strength
80 – 150 Vitality
10% movement speed
500 – 600 Life Regeneration
Increase gold/health globe pick up by 25 yards
10% to holy damage

Set bonuses:
2 items
100 to strength
100 to vitality

Full set bonus:
250 to strength
250 to vitality
150 all resistance
75% IAS
50% to holy damage
50% more damage to elites
Generates 3 fury per second
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Tyrael’s Heart (Barbarian set):

Tyrael’s Might (armor):

3 sockets
80 – 300 Strength
200 – 300 Vitality
50 – 70 all resistance
10% More damage against elites
15% IAS
10% to Holy Damage

Tyrael’s Justice (2 handed sword):

150 to 220 strength
25% IAS
10% to Holy Damage
200% - 300% CD
10% - 15% CC
15 to max fury
1 open socket

Tyrael’s Wings (shoulders)

80 – 100 Strength
80 – 150 Vitality
10% movement speed
500 – 600 Life Regeneration
Increase gold/health globe pick up by 25 yards
10% to holy damage

Set bonuses:
2 items
100 to strength
100 to vitality

Full set bonus:
250 to strength
250 to vitality
150 all resistance
75% IAS
50% to holy damage
50% more damage to elites
Generates 3 fury per second

This set is so OP I don't even know where to start.
Edited by BurningJC007#1355 on 3/8/2013 4:36 PM PST
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