03/05/2013 12:10 PMPosted by LylirraI would like an update on monster density being increased through acts other then act 3, however. It's nice to have new things to hunt for, but I would also like to enjoy looking for them in acts 1, 2, and 4 without having to waste time traveling dead spots looking for things to kill.
We're looking at making some adjustments to monster density, and right now we'd like to see if we can get those changes in with 1.0.8. The trick with adjusting density is that, by doing so, we could inadvertently create another "most optimal" route in Act I, II, or IV. It's the kind of thing we'll be doing a lot of internal testing on before hand, and likely something we'll want to have up for additional testing on the PTR.
why not randomize monster density to a certain degree? so you run through one of the crypts and don't notice a higher density, but in the next crypt you encounter a huge group of zombies.
this way there would not be an optimal route because of the randomness. you would have to change stuff in act 3 of course to give a chance that the fields of slaughter have a smaller density.