03/05/2013 12:10 PMPosted by LylirraI would like an update on monster density being increased through acts other then act 3, however. It's nice to have new things to hunt for, but I would also like to enjoy looking for them in acts 1, 2, and 4 without having to waste time traveling dead spots looking for things to kill.
We're looking at making some adjustments to monster density, and right now we'd like to see if we can get those changes in with 1.0.8. The trick with adjusting density is that, by doing so, we could inadvertently create another "most optimal" route in Act I, II, or IV. It's the kind of thing we'll be doing a lot of internal testing on before hand, and likely something we'll want to have up for additional testing on the PTR.
AH tooltip compare
Ever wish you could compare the item you are thinking about buying with the item you are wearing? You want it, we want it, and we hope to have it in game soon.
03/05/2013 02:10 PMPosted by Travis DayWizards don't use Strength, Demon Hunters don't use Intelligence so let's just remove those as potential random attributes on Orbs and Quivers respectively.
if you're worried about creating a "most optimal route" then why not just leave things they way they are with monster density... there will always be a most optimal route that was a pretty silly thing for a blue to even say
plus the way to fix this whole issue would be to just allow players to travel to any waypoint in the game from whatever waypoint they currently happen to be. this would open up many possibilities for farming routes and would make the game far more interesting.
not to mention you should also make every boss ALIVE where he normally spawns despite what quest you're on in the game. at this point no one cares about the story line anymore and it would be nice to have the freedom to kill any boss you want in whatever order you want.
03/05/2013 02:12 PMPosted by MithGuaranteed Legendaries on first-time boss kills? By definition that is not farming.
03/05/2013 02:10 PMPosted by Travis Daydiversity is the spice of life.
03/05/2013 02:35 PMPosted by ArthurPlease just make the game harder already, this is for babies
We want to make it easier to craft lots of items, so we plan on giving players the ability to specify how many of an item they want to craft and then to make that many. Want to make 20 Archon Shoulders of Dexterity? Cool, push the button and watch it go.
You are in the right direction. more ideas :
* the MP lvl could have an impact on the rolls, i.e. the harder mp lvl you play, the better rolls could be.
* players could be able to choose at least one affix they need, i.e. LS for 1M, allres for bracers...
* upgradable items, .
* transform all the original crafting plans "account bounded" and efficient like you did with archon ones.
* remove affixes like "+ x damage mini" or "+ y damage maxi" by ONLY range ones i.e. x-y
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.