edit: You talking about the itemization stuff in the blog? thats it?
what about class balance?
The distinction I was making with my previous post is that most of the changes Travis' discussed in his blog aren't coming with 1.0.8, but are instead being planned for sometime after 1.0.8 ships.
[quote]You are in the right direction. more ideas :
* the MP lvl could have an impact on the rolls, i.e. the harder mp lvl you play, the better rolls could be.
Thats not good actualy, because rich people that farm mp10 will farm even better and will become richer while mortals still farming badly. =/
The impact on the rolls should be the same for everyone.
Ok I've finally caught up on all the responses in every location I could find them! This blog was written a while ago and between when I wrote it and when we released it a lot more relevant ideas came up so I want to mention a couple of them. I'm going to keep this short and to the point so I can get back to working on actually improving the game instead of talking about it. ;)
In addition to the changes we introduce in 1.0.8 we also have longer term plans to address issues that need more attention. I mentioned a lot of these long term plans in the blog and outlined some of our philosophies that will drive the itemization of Diablo forward. One of those ideas that I saw mentioned repeatedly in response to the blog is the fact that class specific items can roll non class appropriate primary stats, we have plans to change this down the road. While random really is at the core of Diablo in so many ways this is certainly one of the areas where it has no potential to benefit players. Wizards don't use Strength, Demon Hunters don't use Intelligence so let's just remove those as potential random attributes on Orbs and Quivers respectively.
03/05/2013 03:11 PMPosted by TitebiereSorry but it is hard to follow. What features or changes are not included in patch 1.0.8 ?
03/05/2013 03:15 PMPosted by LylirraSorry but it is hard to follow. What features or changes are not included in patch 1.0.8 ?
No worries. :) The only changes we've confirmed to be working on for 1.0.8 so far are Identify All, a new multi-craft option, monster density adjustments, and AH comparison tooltips. Travis sums everthing up quite nicely here: http://us.battle.net/d3/en/forum/topic/8087879561?page=4#76
The other changes in Travis' blog are being discussed for after 1.0.8.
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