and it works relatively well now. Go for it.
03/02/2013 10:12 PMPosted by JackStrawyoda are u flippin non apoc forces are something, msg me in game if im outa line but seriouslynaw, he's tryin to drive down the price of apoc forces so he can buy one :D
LOL this! What is this like the 3rd thread yodatoy has started concerning 10APoC? :p03/02/2013 02:25 PMPosted by Amoslol, you must love the discussions on APoC yoda.
Agreed, effective DPS is not the issue with 10APoC unless you kill extremely quickily. It's the slower windup on a single that tends to be the problem. I'm not sure I can personally feel as efficient with just 1 source of APoC though. I feel a lot more comfortable with 2+ sources.03/02/2013 11:43 PMPosted by noviceAfter full windup your globe doesn't run dry with 10, so I fail to see how EDPS is lower if you have enough AP to use every attack turn.
I've been running Uber MP10s and Act III MP7-10 runs quite nicely with 9 Apoc. There are occasions when I recklessly cast a tornado at a stone wall causing a slight suffocation of arcane power but other than that I'm liking the idea of having added DPS/HP with a non-apoc source.
*Note: I'd roughly estimate that 90% of the times I don't notice the difference from when I used to run with 18 Apoc.
no...before I was in somewhat denial with 10 apoc but now I believe it. =)
but I bet I will come back sometime next week and might put up another thread saying "10 Apoc, very questionable part 4".
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