We are looking to improve co-op farming efficiency in 1.0.8.
On this subject...
I've said it so many times before that, if it wasn't for the fact that we have such an illustrious participant in this particular thread, I wouldn't even bother saying it again:\\\\\\\\\\\
Whatever incentives are implemented to attempt to populate the wasteland known as "d3 co-op", they need to exceed
-- not just "balance out", "override", "negate", "nullify", "make up for", etc., but "EXCEED"
-- the numerous disadvantages that are introduced by simply playing co-op in the first place. (discussed in relative detail here: http://us.battle.net/d3/en/forum/topic/7004045343#17)///////////
(Oh well, maybe there is
an additional reason to discuss this all ONE MORE TIME: simply because of the fact that for each of the times D3 team has already attempted to address the "co-op sucks" issue, they have failed completely.)Bottom line: offer a feature ppl want, and ppl will use it.
I guarantee you won't have to make 6 weeks worth of "behind the scenes", "developers' corner", "blizzard insider", "strategies of sanctuary", blog/forum posts, press releases, youtubes, tweets, etc. to explain to players the nuanced advantages and oh-so-delicate design concerns behind "identify all" when it (finally) comes out.
Players will just see for themselves that it is so strikingly, obviously, powerfully better, that the decision "to use or not to use" is a "no-brainer".Now just do the same thing with co-op.
The sooner you guys understand how to succeed, the sooner you can stop failing. YWVM.