Lots of good comments here! Just a few quick points
1. As a point of clarification, "dropping less loot on the ground" is not slated for 1.0.8. It's part of our general philosophy for beyond the 1.0.8 timeframe.
Of course, it has to be this way. Picking up items is a chore to do on ps3 games. Don't mask it as anything other than that.
2. I really like the suggestions that don't make multiplayer feel mandatory. Suggestions along the lines of "I don't want to feel penalized for playing with my friends" or "provide a small bonus to overcome the logistical overhead" are in the scope of what we're thinking.
So we can play offline mode in ps3.
3. We totally see the appeal of having more than 4 players in a game, but it has its downsides, and the big one is that the screen becomes so crowded you can't tell what's going on. It's important that a player can discern important information from the game world and make tactical decisions based on this information. We know some of you may disagree and you'll always want 8 players, and I can respect that. This is something we've debated heavily though, and feel strongly about.
What? The D3 dev team thinks the warcraft Dev team get it wrong? There's 100's of people on the same screen in warcraft and 25 people in a raid on a single boss often times the size of King Leroic.
Does the D3 team think the SC2 team get it wrong? With all the troops you control in SC3? Certainly more than 4.
Please, again. Call it what it is. 4 people is the max for ps3 games.
4. We've discussed the "leecher" problem. Nothing to share yet but it's definitely rough when it happens.
Thanks for all the great discussion thus far!
Easy, fix the kick option. Stop putting stipulations on it. Just let people kick people without limits. In order to prevent "abuse of a mechanic" You're allowing leechers to abuse mechanics. Start allowing players to protect themselves instead of coddling them.