Look Gosu, you're smart, there's no denying it. And you have some very interesting ideas for the game. I really like some of your ideas, and they seem really fun and cool. But i think sometimes we gotta remember this is a game, and games aren't made anymore to be fun(not that they ever were).
They exist to make tons and tons of money, preferably with the least amount of work. I mean, sure, they could entirely rehaul the whole system they created, make the game 100x more fun, and make players love the game. In fact, thousands of old players could come back to keep playing.....but how many NEW players would join? For all the work they would put in, a minimal return on investment would be created. The most they could get would be a good name for Blizzard again, but that doesn't even matter. I gaurantee you, Most of the players here will buy the next game in 10 years. Computer gaming could be totally different, and Blizzard could come out with alot of hope for their next game...
I really like your ideas, but they seem to involve too many changes and issue balances. Devs would need to spend months making sure everything would work just right, whether game balance or glitches that could occur. Not to mention new animations for these skills and runes. Maybe I'm giving the Devs too much lenience, as I, being from the console generation, only played D2 through normal difficulty. And that (I know I know, yall just gonna say I'm too young, I don't know what I'm talking about and push me off,blah blah blah) took alot of time. I don't think I beat Baal until I had put in a solid month into the game. To beat one difficulty haha. There was no way I was spending more time on a game a barely understood when the new one was coming out two weeks.
Another thing to realize is I don't think Blizzard is looking at your generation anymore. I'm pretty sure you were in your teens too when you played D1 or D2. As Blizz KNEW their audience was below the age of 18, or kids in college. They probably aren't focusing anymore on you guys, being 40+ years old by now. My generation is the target, and that's probably why the game's mechanics are so simple. Ever played Modern Warfare? That game is fast, intense and has some truly heart-pumping matches occasionally.
Now i know I crossed a game barrier, but hear me out. That game was designed for the current audience, who live in a fast world with quick pleasure. You didn't have cellphones, WiFi, big rollercoasters, Facebook....all these things make life exciting and exilerating. Nobody in their right mind would grind away hundred's of hours to feel accomplished when they could way more excitement from a game like Modern Warfare or Halo.
For RPG games, I'll look at Skyrim. The only semblance I see it with D2 is that the skill trees are fixed, and spent points are fixed. Beyond that, Skyrim is 10x more personable than D2. You can TALK to people walking around town. You can kill guards or civilians. And the fighting is so up close in your face, YOU feel like you're swinging your mace into the troll's face. And the awesome cutscene kills. Let's not forget the graphics. You could literally spend hours just walking around looking at the beauty of the natural world around you. Now while this sounds like alot of time, it really isn't. you can finish the entire game in about 200 hours. Every major quest, every storyline. and you feel like you experienced a WHOLE other world. Like remember the movie Avatar? that was breathtaking. Now imagine playing in that world. You would feel amazing. Do you know how bada** it is to completely annaliate groups of enemies when you have beast armor, AND you know you're playing on the hardest difficulty, and you KNOW you're only surviving because you took the time to FIND the supplies to personally CRAFT set of armor? Then take the time to refine it, find soul gems and enchant the armor to make it BEAST?!
Point is, the current games know how to make you feel amazing, without taking a thousand hours to take effect. So the Devs simplified the game, made it easier to get awesome gear, and beat the game on Inferno difficulty. That was the current audience could actually beat the game in around 100 hours. Any gameplay after that was simply because you enjoyed the game. However, the weird thing is people thought playing the same game over and over with either different characters or better gear would make the game better. They were surely dissapointed to learn the hard way that wasn't the case. It's still the same game, fighting the same monsters, working for the same goals. Higher VIT, or STR, or more CC, or CD. There is no variation. In Skyrim you could fight a dragon, troll, vampire, orc, and giant and mammoth within the same hour. That's alot of action for your time.
You could try to make the game fun by making awesome animations, cool skills, and more challenges.....but its still the same game. It won't ever be like D2, because it wasn't created to build on its precessor. It's a new game, with new goals, and a different game experience. There is no more negotiating. You can't get discounts on trades, you can't kill people and restart their whole character, you won't wreck your character by clicking the wrong stat to increase, or learn that skill isn't as cool as they thought. That's not how Diablo works anymore. There's an auction house fore centralized, easy trades. Nobody in this day and age would risk losing their progress to some no life who spent hours on their character designed to kill players. The entire skill tree can be explored in a single playthrough! That's a huge fundamental change to the game. And people don't play anymore for the atmosphere like D1. You could look at Dead Space, but that game is designed around making you piss you pants, throw your controller, and have a heart attack. D1 was just dark and gritty. Oooh, skeleton...very scary.
I guess i kinda got off topic, but the point is these changes won't happen becuase they don't need to. You will still play the game, whether or not these changes happen. Those occasional patches just keep you hooked for a couple more hours, hoping Blizz will "finally see the light" and fix the game. Thing is, if they don't need to, they won't. If your boss asks you to say, I don't know, write ten pages about the history of your company, you would only write ten. Not twenty, not thirty, even if that would more accurately portray your company. You would write ten, as that's all you need to do. (I know that might be a horrible example, but try to understand the idea.)
There is no salvation for D3, Blizz got what they wanted; your money. There is no fix, as nothing is broken. They game is a business, it was invested in, and they are not required to better their game. It's harsh, but it's true. I hope My post makes sense. Try not to immediately squash it with "He mentioned consoled. No can do." Or "He's too young to know the truth. He's just a boy." I'm sure I've said some truth. Please take it.
Edited by Sheppito#1960 on 3/6/2013 10:00 PM PST