Diablo® III

Arcane Sentry vs Melee Damage Reduction

After researching online for awhile I could not find a 100% answer determining whether or not 'Arcane Sentry' damage is affected by the 'Reduces damage from melee attacks' modifier. So I decided to conduct a test myself. The following is several screenshots showing my gear setup's and the damage Arcane Sentry's are doing on a tick by tick basis.

Test 1 - 0% Melee Reduction / 763 Arcane Resist / 7448 Armor
http://imageshack.us/a/img221/8979/nomeleetest1.jpg
http://imageshack.us/a/img542/696/nomeleetest2.jpg
http://imageshack.us/a/img707/6030/nomeleegear.jpg - gear

Test 2- 44.74% Melee Damage Reduction / 658 Arcane Resist / 7208 Armor
http://imageshack.us/a/img713/1528/meleereducetest1.jpg
http://imageshack.us/a/img853/2669/meleereducetest2.jpg
http://imageshack.us/a/img59/496/meleereducegear.jpg - gear

What I have found is that the 'Reduce damage from melee attacks' modifier does in fact reduce the damage of Arcane Sentry's. Without any melee reduction, all of the arcane sentry tick's were over 2k damage. The melee reduction gear setup (having 100 less resist and 240 less armor), Arcane Sentry's were ticking on average around 1270 damage.

note: I did post this in the General Discussion forum as well but I feel this information may prove to be useful for those of us gearing for D/C resistance in hardcore.

For resource purposes, the following link is someone else's testing to determine what type's of damage are considered to be 'melee' or not:

http://us.battle.net/d3/en/forum/topic/5889900438#3
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interesting.. thanks!
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Thanks for sharing this. Interesting information.
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The fallen maniacs are also melee. One time I went back to blizzard hydra build for one day and forgot to switch out blur when I went back to CMWW for a mp4 group. Monk goes in first and banelings start pouring out, dropping me down to less than 10k hp. Monk should never lead out in keeps 2 btw... because its always the 2nd guy that eats it and monks have serenity+NDE. Anyways, if I didn't mess up my passives, I woulda died for sure.
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03/04/2013 06:52 PMPosted by Bnetplayer
The fallen maniacs are also melee.
Another interesting thing to note about the Fallen Maniacs: They deal physical damage (and not poison despite glowing green)

03/04/2013 06:52 PMPosted by Bnetplayer
One time I went back to blizzard hydra build for one day and forgot to switch out blur when I went back to CMWW for a mp4 group. Monk goes in first and banelings start pouring out, dropping me down to less than 10k hp. Monk should never lead out in keeps 2 btw... because its always the 2nd guy that eats it and monks have serenity+NDE. Anyways, if I didn't mess up my passives, I woulda died for sure.
I'm glad to hear you made it out alive :)
Edited by Lebowski#1745 on 3/4/2013 7:02 PM PST
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So does this mean if your using say ice armor, that freezes/chills opponents when they melee damage you, the elite that spawned the arcane gets frozen? :o
I'm thinking probably not, the arcane would become its own entity once its been spawned therefore separate from the elite? curious though.
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Makes that legendary belt with 20% melee reduction seem a lot more viable. I think it's only a lvl 54 belt too. Not sure what the other stats on it are...
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based on standard interpretation of language...i'd expect elite reduction to help with arcane and melee to be useless...its just not a melee attack

i cant beleive this is melee and the melee ish, blockable/dodgeable fire chains isnt!

oh well glad i use IK gloves and SSs

YES *Arcane lasers
YES *Fire spewing structures (in Arreat crater)
NO*Fire chains
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So does this mean if your using say ice armor, that freezes/chills opponents when they melee damage you, the elite that spawned the arcane gets frozen? :o
I'm thinking probably not, the arcane would become its own entity once its been spawned therefore separate from the elite? curious though.


Yeah, each arcane sentry is a separate unit, doodad type. That's why when it last hits you it will say "arcane sentry" instead of the name of the elite. Same with attacks like azmodan's hell's grasp, and those poison pods. Ice armor will not attempt to freeze doodads.
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can anybody else do some independant testing to verify results?

maybe use screen recording and slow down to conduct higher sample size, higher fidelity data on arcane ticks?

this is soooo counterintuitive
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can anybody else do some independant testing to verify results?

maybe use screen recording and slow down to conduct higher sample size, higher fidelity data on arcane ticks?

this is soooo counterintuitive
If you have any doubt's about the results of this test, then feel free to accept the friend request I have sent. We can do some testing together (on softcore) so we can remove doubt from this thread :)
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can anybody else do some independant testing to verify results?

maybe use screen recording and slow down to conduct higher sample size, higher fidelity data on arcane ticks?

this is soooo counterintuitive


It is very easy to test with wiz:

Ice Armor --> Crystallize rune (level 31)

Whenever you are struck by a melee attack, your Armor is increased by 20% for 30 seconds. This effect can stack up to 3 times.

if your buff timer got refresh, then you know it is melee attack/melee damage.
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bumping for a friend to see
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can anybody else do some independant testing to verify results?

maybe use screen recording and slow down to conduct higher sample size, higher fidelity data on arcane ticks?

this is soooo counterintuitive


It is very easy to test with wiz:

Ice Armor --> Crystallize rune (level 31)

Whenever you are struck by a melee attack, your Armor is increased by 20% for 30 seconds. This effect can stack up to 3 times.

if your buff timer got refresh, then you know it is melee attack/melee damage.


this is pretty damn smart!

does desc. proc it?
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Can someone of recent times confirm whether maniacs do melee or poison or normal damage?

I'm surprised there still isn't a definite guide on google about what damage types everything in the game is. So much speculation and debate it seems.
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